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Re: Hopeless 2 (v2.10 - v2.16)

Posted: 05 Jan 2011, 14:32
by Milan
If you love Kinnetera than you should know that there is, if I remember well, 6 teleporting gates :lol:
And new map should come this month, well Remus said that :wink:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 05 Jan 2011, 17:08
by musoi
Thanks Milan...i cant wait to see the new map...about kineterra....i think 10 teleporting gates should be fine. :mrgreen: ..and some new buildings...even a frozen lake with few boats on it will be great :biggthumbsup: ....a frozen forest with few wolfs who can function on the dog from domination principle...if you get closer or near them...they run into you and bite :mrgreen: ( my god that idea came to me and im not even drunk ...yet :mrgreen: )

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 05 Jan 2011, 17:20
by Remus
musoi wrote:about kineterra....i think 10 teleporting gates should be fine. ..and some new buildings...even a frozen lake with few boats on it will be great :biggthumbsup: ....a frozen forest with few wolfs who can function on the dog from domination principle...if you get closer or near them...they run into you and bite ( my god that idea came to me and im not even drunk ...yet :mrgreen: )
Do you get 50/50 FPS in a Kineterra full camp?
Because if you don't, you won't be able to play at that level of detail.
From my point of of view, you can get any level of detail you want.
But if less than 10% of the players are able to play, I'm wasting time (and game resources).
:wink:
Why do you think EGT and TFC are so popular?
:wink:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 05 Jan 2011, 18:42
by Timberwolf
Well, it might be a waste, but I think a lot of us have decent machines.

At least I do now, so I don't care about anyone else! :twisted:

I would personally love to see a really, really, really detailed map come out, with moving parts.

But that's just because I'd like to see it. I don't expect it nor am I asking for it. But it would be very cool! :mrgreen:

Possible in the future maybe when H2 jumps to that new platform (or w/e it was)?

BTW...I still need to test my FPS on that thing :lol:

:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 05 Jan 2011, 19:34
by Remus
Timberwolf wrote:Well, it might be a waste, but I think a lot of us have decent machines.
Did you talk to Kiren, Milan and Simon (our Core i7 Extreme)?
Do you want me to double the level of detail in the upcoming city map?
I can do it without any problem.
But if I do that, less than 10% of the players will be able to play in that map.
Probably you'll play with welano a 1vs1 minesmatch waiting for Kiren frozen in a balcony.
:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 05 Jan 2011, 19:40
by musoi
Hmm...i never see kineterra full since the beginning of the game...so i dont know what fps should i have with 8/8 players....but i suppose youre right...you know better....so...lets hope to a brighter future for games platforms...so moving elements can be introduced in this game :agree:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 05 Jan 2011, 21:13
by supreme
Remus wrote:
Timberwolf wrote:Well, it might be a waste, but I think a lot of us have decent machines.
Did you talk to Kiren, Milan and Simon (our Core i7 Extreme)?
Do you want me to double the level of detail in the upcoming city map?
I can do it without any problem.
But if I do that, less than 10% of the players will be able to play in that map.
Probably you'll play with welano a 1vs1 minesmatch waiting for Kiren frozen in a balcony.
:cheers:
haha :)

Re: Hopeless 2 (v2.10 - v2.17)

Posted: 07 Jan 2011, 13:59
by Remus
v2.17

Kineterra v3
- 50% smaller
- more dynamic
- better weapons distribution
- better for CTF and Domination.
:wink:

Re: Hopeless 2 (v2.10 - v2.17)

Posted: 07 Jan 2011, 15:34
by Praveen
Remus wrote:v2.17

Kineterra v3
- 50% smaller
- more dynamic
- better weapons distribution
- better for CTF and Domination.
:wink:

Cool Version 2.17 :lalala:

Re: Hopeless 2 (v2.10 - v2.17)

Posted: 07 Jan 2011, 16:10
by Sootie
nice map.

Re: Hopeless 2 (v2.10 - v2.17)

Posted: 07 Jan 2011, 22:10
by musoi
Hahaha suddenly i feel like Gulliver in Kineterra now, but i love it :biggthumbsup: ...Good job Remus :cheers:

Re: Hopeless 2 (v2.10 - v2.17)

Posted: 10 Jan 2011, 02:13
by Yeart
si remo la imagen esta de lujo y todo lodemas.yo te doy las gracias por todo remo eres el mejor jamas quieroque quiten EGT y la imajen esta relinda gracias remo. :biggthumbsup: :love:

Re: Hopeless 2 (v2.10 - v2.17)

Posted: 12 Jan 2011, 09:38
by Remus
Another v2.17 update:

1) increased radius of the landmine denied area (the distance to warehouse).
You also got a very useful tracer: in the denied area the landmine icon is faded out.
2) the landmine timer is set to 3 seconds now.

Note: you need to clear the browser cache (history) and to reload the game (webpage).
:wink:

Re: Hopeless 2 (v2.10 - v2.17)

Posted: 12 Jan 2011, 11:53
by John_H
Great help :mrgreen: more fun :lol: always the best work :biggthumbsup:

Re: Hopeless 2 (v2.10 - v2.17)

Posted: 12 Jan 2011, 20:40
by Yeart
yes Remo :biggthumbsup:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 14 Jan 2011, 11:54
by Remus
v2.18

New commands are available:

> username mute
You can vote a player with bad language to be muted (he cannot use the in-game chat anymore).
Two different votes are needed. The players on the "elite" list have double power.

> chat off
> chat on

You can disable/enable the chat display.
The chat remains full functional, but you are not bothered with the messages anymore.

Click on the Commands button in the Multiplayer Modes selector page for a complete list.

Bug fix: in all the team modes, you start a new match with full health.
:wink:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 14 Jan 2011, 12:47
by Praveen
Remus wrote:v2.18

New commands are available:

> username mute
You can vote a player with bad language to be muted (he cannot use the in-game chat anymore).
Two different votes are needed. The players on the "elite" list have double power.

> chat off
> chat on

You can disable/enable the chat display.
The chat remains full functional, but you are not bothered with the messages anymore.

Click on the Commands button in the Multiplayer Modes selector page for a complete list.

Bug fix: in all the team modes, you start a new match with full health.
:wink:

Once Again Hard Work Ty. :cheers:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 14 Jan 2011, 22:59
by Topz007
Remus wrote:v2.18

New commands are available:

> username mute
You can vote a player with bad language to be muted (he cannot use the in-game chat anymore).
Two different votes are needed. The players on the "elite" list have double power.

> chat off
> chat on

You can disable/enable the chat display.
The chat remains full functional, but you are not bothered with the messages anymore.

Click on the Commands button in the Multiplayer Modes selector page for a complete list.

Bug fix: in all the team modes, you start a new match with full health.
:wink:
It seems now that the guys with dirty mouth should have problems.
At least the complaints of insults between people should drop a little, hehe :mrgreen:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 19 Jan 2011, 11:16
by Remus
I'm working on the city museum (of modern art).
FZC.jpg
I hope you'll visit soon.
:cheers:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 19 Jan 2011, 11:33
by musoi
Yeaa...i love modern art ( those twisted wires with few rocks who symbolize world peace or something...kind of pieces of opera )...i will surely gladly waste some bazookas projectiles inside that culture establishment :mrgreen: :cheers:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 19 Jan 2011, 11:55
by John_H
Can i have a ticket ple :oops: ase

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 19 Jan 2011, 12:03
by Remus
John_H wrote:Can i have a ticket ple :oops: ase
No.
You are a lazy student.
FZC_school.jpg
:cheers:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 19 Jan 2011, 12:12
by John_H
i will act like a good boy when i'm in there....pleaseeee :cry:

(always great job) :biggthumbsup:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 19 Jan 2011, 13:37
by Topz007
Great map!!
There is something I would like to say a long time.
The walls will not protect against rocket!
They may or may not resistant, it protects only the bullets :mrgreen:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 20 Jan 2011, 10:37
by Praveen
Remus wrote:I'm working on the city museum (of modern art).
FZC.jpg
I hope you'll visit soon.
:cheers:


Looking Cool :cheers:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 24 Jan 2011, 20:50
by Remus
Sorry folks, but the city map is a heavy stone (hundreds of optimizations are needed).
And that's because I want to give you the best map so far.
Please be patient.
:cheers:

Re: Hopeless 2 (v2.10 - v2.18)

Posted: 24 Jan 2011, 22:21
by Timberwolf
:biggthumbsup:

Take your time! We only have 3 active maps out of 7 anyway, so I don't know why people act like they're in a hurry.

KIN, AZT, TLT and VIP are abandoned by everyone but unregistered players. They love them all! :mrgreen: