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to kill a death rate of permanent

Posted: 08 Jan 2012, 17:51
by By_Enes
I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D


F is K so K/D :P

If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such

and new weapon simples.
Pro Weapons.

Re: to kill a death rate of permanent

Posted: 09 Jan 2012, 13:37
by mucaht2
By_Enes wrote:I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D


F is K so K/D :P

If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such

and new weapon simples.
Pro Weapons.
I think1 :
Affirmative :mrgreen: :biggthumbsup:

Re: to kill a death rate of permanent

Posted: 09 Jan 2012, 14:26
by Praveen
mucaht2 wrote: I think1 :
Affirmative :mrgreen: :biggthumbsup:
Do you playing Soldier Front these days?
:lol:

Re: to kill a death rate of permanent

Posted: 09 Jan 2012, 14:41
by mucaht2
Praveen wrote:
mucaht2 wrote: I think1 :
Affirmative :mrgreen: :bigthumbsup:
Do you playing Soldier Front these days?
:ol:
I don't know Soldier Front game. ? :mrgreen:
I just play Hopeless 2 :love:

:mrgreen:

Re: to kill a death rate of permanent

Posted: 21 Jan 2012, 13:28
by By_Enes
Do not answer this intriguing chapter :?:

Re: to kill a death rate of permanent

Posted: 21 Jan 2012, 13:38
by Remus
By_Enes wrote:Do not answer this intriguing chapter :?:
I'm not interested in K/D ratio.
Huge value for "immortals" and decent value for the rest of the players.
:wink:
I'm interested in feedback from active players.
http://www.infdat.com/hopeless2/HMCinfo ... me=By_Enes" onclick="window.open(this.href);return false;
Only 34 frags in the past 3 weeks.
You are not one of them.

Re: to kill a death rate of permanent

Posted: 21 Jan 2012, 13:46
by slapshot
By_Enes wrote:I think a permanent F / D ratio should be,
the number of teams being defeated defeated,
they are subject to start from 0,
I think the teams score start from zero.
therefore most of the game because the player does not return to,
Permanent F / D


F is K so K/D :P

If such claims easier to play better teams,
conditions such as purchasing team:
K/D: +1.75
can
Team:%75 Won , If the game is too develop such

and new weapon simples.
Pro Weapons.

While this certainly is an intriguing idea, an immortal's. K/D ratio is not necessarily a "true" measure. It would be too difficult to gauge.
:cheers:

Re: to kill a death rate of permanent

Posted: 21 Jan 2012, 13:54
by Remus
slapshot wrote:While this certainly is an intriguing idea, an immortal's. K/D ratio is not necessarily a "true" measure. It would be too difficult to gauge.
The K/D ratio is irrelevant.
You can see the best players in action: their movements and their strategy.
K/D ratio is about "frags fest", "bad connections" and "immortals".
:cheers:

Re: to kill a death rate of permanent

Posted: 21 Jan 2012, 16:02
by By_Enes
I mean it as a mathematical term,
400/10(full K/d):recording whether or not a member, has since died and the killing rate.

400/10 needs 4.0 :biggthumbsup: