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Re: Hopeless 2 (beta 1.80 - 1.87)

Posted: 27 May 2010, 08:38
by Remus
simplysheikh wrote:Simplysheikh Will be Back soon
i miss all of You
:cheers:

Scrappitt wrote:Hi Remus,
This problem still exists. LaraC and me played Gunul and Leolenny.
Leo had the Yellow flag but got killed, I tried to pick it up but couldn't.
Leo respawned and still had the flag. He said he saw me with it. Leo left and came back in, the flag disappeared to all except him.
When we left and returned we could see it but not get it. Very confusing
I've heard Simon: leo lost the flag.
He must pay for it because we have to buy another one.
:lol:
That problem does not exist anymore, but another one has been introduced.
I hope it's fixed now.
:cheers:
The main problem is that it's very difficult for me to emulate their bad connections during development.
:mrgreen:

Re: Hopeless 2 (beta 1.80 - 1.87)

Posted: 27 May 2010, 20:59
by Lenny
I Have bad connection????????????

Re: Hopeless 2 (beta 1.80 - 1.87)

Posted: 27 May 2010, 21:03
by supreme
leolenny wrote:I Have bad connection????????????
haha,


leo xerez is online.. in tfc .. call him to play team match .. 2 vs 2.

if u can find gunul or ruskin also tht would great..

Re: Hopeless 2 (beta 1.80 - 1.87)

Posted: 27 May 2010, 21:05
by Remus
leolenny wrote:I Have bad connection????????????
No.
Most of the time your connection is very good.
But you had connection issues (like everybody else from time to time).
In CTF they generate unexpected behaviours.
You lost the flag!
:lol:

Re: Hopeless 2 (beta 1.80 - 1.87)

Posted: 28 May 2010, 04:30
by sk8rjonny14
how'd he loose the flag :roll:

Re: Hopeless 2 (beta 1.80 - 1.87)

Posted: 28 May 2010, 07:39
by Remus
sk8rjonny14 wrote:how'd he loose the flag :roll:
There're two kind of connection issues:
1) lost data packets
2) corrupted data packets (rare situation, but possible).
If he was the flag carrier and he sent a data packet with wrong content,
there is a chance to "lose the flag" (flag outside of the map).
:wink:

Re: Hopeless 2 (beta 1.80 - 1.87)

Posted: 29 May 2010, 01:03
by sk8rjonny14
wooooow :lol:

Re: Hopeless 2 (beta 1.80 - 1.87)

Posted: 29 May 2010, 23:56
by Matt
yeah we lost yellow flag in ctf today.

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 31 May 2010, 11:36
by Remus
beta 1.88

More dynamics in Kineterra: 2 teleporters!
:pompom:
note: all the Capture The Flag matches in KIN will be credited x6
(your team will get 60 frags for 10 flags).
:wink:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 31 May 2010, 12:08
by supreme
Remus wrote:beta 1.88

More dynamics in Kineterra: 2 teleporters!
:pompom:
note: all the Capture The Flag matches in KIN will be credited x6
(your team will get 60 frags for 10 flags).
:wink:
YES! hehe, i am going to check it out. ty ty.. according to milan my requests are weird. :smash:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 31 May 2010, 13:38
by Remus
Another fast v1.88 update:

Each teleporter has 3 random destinations.
One of them is ... made in USA.
:lol:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 31 May 2010, 18:38
by yoxrock
Hi Remus, ¡el nuevo teletransportador es asombroso! :eek: , de gran ayuda.

Tal vez en el futuro pueda crear un campo con un estilo galactico usando esta nueva actualizacion...

Saludos..

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 31 May 2010, 18:45
by Remus
yoxrock wrote:Hi Remus, ¡el nuevo teletransportador es asombroso! :eek: , de gran ayuda.
Tal vez en el futuro pueda crear un campo con un estilo galactico usando esta nueva actualizacion...
Saludos..
:biggthumbsup:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 01 Jun 2010, 04:16
by sk8rjonny14
Remus wrote:Another fast v1.88 update:

Each teleporter has 3 random destinations.
One of them is ... made in USA.
:lol:
reallllllllll funnnnnnny remus :lol:
can't wait 2 chek it out :biggthumbsup:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 01 Jun 2010, 17:58
by Remus
The flags are shared objects and for this reason the players with bad connection are not welcome in CTF.
However, because we have many good players with 160-240ms ping,
I tried to rebalance the CTF protocol for them.
Now it should cover delays up to 0.5 sec (240ms+240ms).
I hope I didn't mess up anything.
:mrgreen:
Obviously, people with buggy browsers must stay away from CTF.
You need to clear the browser cache (history) and to reload the game (webpage).

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 02 Jun 2010, 10:05
by Remus
Redesigned CTF protocol.
It should be more "friendly" with bad connections and abnormal situations.
:mrgreen:
You need to clear the browser cache (history) and to reload the game (webpage).

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 02 Jun 2010, 16:47
by sk8rjonny14
look at u remus
tryin 2 make everyone happy :biggthumbsup:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 02 Jun 2010, 16:53
by Remus
sk8rjonny14 wrote:look at u remus
tryin 2 make everyone happy :biggthumbsup:
"Capture The Flag" is the coolest multiplayer mode.
You should try it.
:wink:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 11 Jun 2010, 14:03
by Remus
A minor CTF issue has been fixed.
Now if the flag carrier dies, the distance between the flag and the ground is always the same.
:wink:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 11 Jun 2010, 19:13
by Timberwolf
Now if the flag carrier dies, the distance between the flag and the ground is always the same.
This is something I was going to ask for with the weapons, but I just figured it wasn't all that important.

Like, I'll kill some tower lurker but can't get the weapon in time...

I figured if everything just dropped down to the ground, it would be better.

But it will definitely come in handy for the flags.

:biggthumbsup:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 16 Jun 2010, 10:04
by kurt
1) Hi Remus I put a music in the game's menu, although it'd be good ...
2) Remus recently, when I get into the game when selecting our characters, we choose the character's dying, all the properties was shown to behave as if they always thought I'd better ...

Thanks a lot ...
:cheers:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 21 Jun 2010, 15:57
by Remus
The upcoming map needs much more work, but here is a new dev. screenshot:
VIP.jpg
:P

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 21 Jun 2010, 16:13
by yoxrock
uuu....good!!
:biggthumbsup:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 21 Jun 2010, 16:16
by kurt
very good Remus very good
:lalala: :beta: :photo:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 21 Jun 2010, 16:25
by supreme
Remus wrote:The upcoming map needs much more work, but here is a new dev. screenshot:
VIP.jpg
:P
good good :).. i want that necromanthus account.. hehe..

to see map first.. :mrgreen:

:baby:

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 21 Jun 2010, 18:33
by Lenny
Looks very nice when can i move in and how much is the rent

Re: Hopeless 2 (beta 1.80 - 1.88)

Posted: 21 Jun 2010, 19:47
by kurt
Hi Remus, the new map will come when you zero points again? :roll: :shock: