Page 1 of 1

Re: Sprint

Posted: 13 Nov 2012, 09:04
by manga
Timberwolf wrote:Good feature. I like that you can shoot and sprint at the same time. But it's difficult for me, and I imagine other guys with bigger hands, to use it.

I have to hold my hand up like a crab walk and twist my pinky around to press the shift at the same time I'm using w,a,d. And if I use my ring finger, then I lose strafe. :whatis:

Can we modify the sprint feature in the custom keys when it becomes permanent? I'd like to put it at V or B for me.
The best key to run E :biggthumbsup:

Re: Sprint

Posted: 13 Nov 2012, 16:38
by Remus
manga wrote:
Timberwolf wrote:Can we modify the sprint feature in the custom keys when it becomes permanent?
The best key to run E :biggthumbsup:
Just clear the browser cache (history) and reload the game.
:twisted:

Re: Sprint

Posted: 13 Nov 2012, 16:46
by andrey
NNNNNIIIICCCEEEE!!!!!!!!!!!!!!!!

Re: Sprint

Posted: 13 Nov 2012, 22:53
by freekarol
Remus wrote:
manga wrote:
Timberwolf wrote:Can we modify the sprint feature in the custom keys when it becomes permanent?
The best key to run E :biggthumbsup:
Just clear the browser cache (history) and reload the game.
:twisted:
I didnt have to clear any cache. Image

Re: Sprint

Posted: 14 Nov 2012, 13:05
by slapshot
I LOVE this new enhancement! :biggthumbsup: But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.

Re: Sprint

Posted: 14 Nov 2012, 13:14
by Remus
slapshot wrote:I LOVE this new enhancement! :biggthumbsup: But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.
http://www.infdat.com/forum/viewtopic.p ... &start=334" onclick="window.open(this.href);return false;
:mrgreen:

Re: Sprint

Posted: 14 Nov 2012, 17:27
by slapshot
Remus wrote:
slapshot wrote:I LOVE this new enhancement! :biggthumbsup: But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.
http://www.infdat.com/forum/viewtopic.p ... &start=334" onclick="window.open(this.href);return false;
:mrgreen:
How dare I second guess you! :lol: :biggthumbsup:

Re: Sprint

Posted: 15 Nov 2012, 06:57
by profesorhr
Hi there,
I must point out that I agree with slap regarding amount of sprint and regeneration time. I would like to see slower regeneration time or sprint feature reduced to half or at least on 3/4 of time that is now.
Dear Remus, even you have been calculating this feature as best you know you should consider our experience in camps. Two heads knows better than one even that one is the mighty Remus :mrgreen: . Or just one more thought, enable this feature fully only in big camps and in smaller camps reduce it to proposed times. We can play few days with this setup for a few days to see is it better or not. Yes I know this is more programming for you but please take it as an extra trainning :mrgreen:

Re: Sprint

Posted: 15 Nov 2012, 07:43
by Remus
profesorhr wrote:I would like to see slower regeneration time or sprint feature reduced to half or at least on 3/4 of time that is now.
Dear Remus, even you have been calculating this feature as best you know you should consider our experience in camps. Two heads knows better than one even that one is the mighty Remus :mrgreen:
We already have 3 players with 3 different opinions.
It means the current approach is the best one.
:mrgreen:
Anyway, as I said before, everything has been calculated (for the ABC and SMC maps).
15 seconds run with 45 seconds regeneration is probably the best match.

profesorhr wrote:Or just one more thought, enable this feature fully only in big camps and in smaller camps reduce it to proposed times.
I already thought about that.
And it's a bad idea.
:mrgreen:
Why?
Because a feature is useful as long as the players get used to it.
Variable timings (based on the map size) is something not realistic and it will turn into annoying situations.
:cheers: