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Hitmarker

Posted: 25 Oct 2013, 01:39
by andrey
Can you make a hitmarker appear everytime you hit (shoot) someone??

Re: Hitmarker

Posted: 25 Oct 2013, 12:53
by slapshot
andrey wrote:Can you make a hitmarker appear everytime you hit (shoot) someone??
Why? The player is notified who has just killed him/her. What purpose would this serve? (Other than to be just like Black Ops) :wink:

Re: Hitmarker

Posted: 29 Oct 2013, 23:29
by andrey
Like when you shoot a rpg into a room or house , you won't know if you wounded someone.

Plus, the aiming thing is ridiculous... when you aim you can't move your charactor and you just get shot and Slieght of hand people

Re: Hitmarker

Posted: 30 Oct 2013, 12:29
by slapshot
andrey wrote:Like when you shoot a rpg into a room or house , you won't know if you wounded someone.

Plus, the aiming thing is ridiculous... when you aim you can't move your charactor and you just get shot and Slieght of hand people
:lol: If I'm not mistaken, you requested the aiming thing. Most of us do not use it, therefore we can move while aiming. Not all games can be made to be just like Black Ops. :wink:
:cheers:

Re: Hitmarker

Posted: 30 Oct 2013, 12:49
by Praveen
slapshot wrote:
andrey wrote:Like when you shoot a rpg into a room or house , you won't know if you wounded someone.

Plus, the aiming thing is ridiculous... when you aim you can't move your charactor and you just get shot and Slieght of hand people
:lol: If I'm not mistaken, you requested the aiming thing. Most of us do not use it, therefore we can move while aiming. Not all games can be made to be just like Black Ops. :wink:
:cheers:
Steve (slapshot) is right.
We don't have to expect much features in a 8-10 MB file.
We need to appreciate Remus for all these features we got in a browser based game with a low MB file.

Re: Hitmarker

Posted: 30 Oct 2013, 13:54
by Remus
Andrey is always asking for bloatware (as many worthless features as possible) :lol:
On the other hand, I bet he didn't aim with a real weapon in his entire life.
If you aim (and try to get 100% accuracy), you cannot move yourself.
Period.

p.s.
You cannot compare a 10 MB game in a browser with a 5 GB standalone game.
And also, you cannot find another 10 MB game in a browser as featured as Hopeless 2.
:wink:

Re: Hitmarker

Posted: 30 Oct 2013, 20:14
by andrey
How bout the airguns?And the opossumeopossum I killed a fe :mrgreen: w days ago?

Re: Hitmarker

Posted: 30 Oct 2013, 23:38
by Lenny
Grow up and learn to speak English properly. :smash:

Re: Hitmarker

Posted: 31 Oct 2013, 09:49
by freekarol
andrey wrote:How bout the airguns?And the opossumeopossum I killed a fe :mrgreen: w days ago?
My new rule:just active players can ask new features and not visitors. :twisted:

Re: Hitmarker

Posted: 31 Oct 2013, 09:59
by freekarol
Lenny wrote:Grow up and learn to speak English properly. :smash:
You know, special English for "special" people. Kids and teenagers want to be special, hehe. It's still better than this:

Sko!= Let's go!
Doe neeven thing ka bow dit!=Don't even thing about it!
They doe neev'n lye kit.=They don't even like it.
:lol:

Re: Hitmarker

Posted: 31 Oct 2013, 21:34
by andrey
Man my sisters I phone messed up...

Re: Hitmarker

Posted: 01 Nov 2013, 12:21
by slapshot
andrey wrote:Man my sisters I phone messed up...
Correction: "Man, my sister's iphone is messed up."
(messages created on iphone are typically granted punctuation immunity).
:lol:

Re: Hitmarker

Posted: 01 Nov 2013, 13:09
by freekarol
slapshot wrote:
andrey wrote:Man my sisters I phone messed up...
Correction: "Man, my sister's iphone is messed up."
(messages created on iphone are typically granted punctuation immunity).
:lol:
That's a cell phone language. But it's a big mystery why a verb 'is' is missing there. :P

Re: Hitmarker

Posted: 05 Dec 2013, 05:29
by somei
i also really like the idea of a hit marker, and it doesn't have to be like just black ops. it could be a circle around the cross hairs or something i guess