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Re: Hopeless 2 (beta 1.90 - 1.98)

Posted: 10 Aug 2010, 21:50
by ZeronMan
:oops:

Re: Hopeless 2 (beta 1.90 - 1.98)

Posted: 10 Aug 2010, 23:10
by anikilador
Remus wrote:
anikilador wrote:genial Remus te estás rifando hehe ya nadamas faltan los aviones y helicopteros
Honestly, an Air Strike every 30-60 seconds is on my to do list.
A few bombs over the noobs in the selected area.
:lol:

Genial :biggthumbsup: jajaja uno podría manejar una de esas cosas?
(helicopteros, aviones). :sniper:

Re: Hopeless 2 (beta 1.90 - 1.98)

Posted: 11 Aug 2010, 14:26
by Remus
Bug reported by Tanweer:
the 2nd monster is always green (your outfit color is ignored).
Fixed now.

p.s.
In Kineterra you can admire the bad dog (the 8th character for the upcoming Domination).
:P

Re: Hopeless 2 (beta 1.90 - 1.98)

Posted: 11 Aug 2010, 15:24
by Timberwolf
I noticed the monster bug but didn't know it was a "bug."

I was in TFC free teams in a heavily Turk-laden camp, and the monster supposed to be yellow was green. But I just figured it was way too many 240ms pings. :lol:

Re: Hopeless 2 (beta 1.90 - 1.98)

Posted: 13 Aug 2010, 00:34
by anikilador
Tengo una idea Remus...
Mira. que te parece si pones climas en los campos. Como lluvioso (lluvia ligera, fuerte, etc.), brisa de nieve, viento, etc.
En la mayoria de los campos seria genial.
Espero que pueda servir de algo hehe :biggthumbsup:
:sniper: :sniper:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 11:48
by Remus
beta 1.99

A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs. :mrgreen:
Domination.jpg
:lol:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 11:54
by Luciano
Cool im there now.

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:03
by Luciano
OUCH he bites me my health. :(

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:20
by mucaht
Remus wrote:beta 1.99

A new multiplayer mode is available: Domination.
Enabled only in Kineterra for now.
The rules are very simple:
The 1st listed team gets the green base, the 2nd one gets the yellow base.
You need to bring the dog to your base.
By default, the limit is set to 10 dogs. :mrgreen:
Domination.jpg
:lol:
Very good Remus! Thanks :agree: :lalala:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:38
by simplysheikh
Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:40
by Luciano
mucaht is a kill machine. XD

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:41
by Luciano
simplysheikh wrote:Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?
You must follow him he go's to your base if youre to far he stands still.

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:46
by mucaht
kill and frags do :biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:47
by Luciano
mucaht wrote:kill and frags do :biggthumbsup:
No thats a bug you have to bring the dog its a bug on the scoreboard.

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:47
by mucaht
Yes Remus agin clore browser :wink:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 12:52
by Remus
simplysheikh wrote:Hi Remus its Funny hehe
but dog is out of control dog runs in the same way :?
Really?
I just watched simplysheikh vs gcool101.
Everything worked perfect.
:lol:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 13:49
by Milan
In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:

By the way, this dog (Romulus) is awesome :lol:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 13:56
by Remus
Milan wrote:In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:
It has been fixed an hour ago.
You need to clear the browser cache and to reload.
:cheers:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 14:01
by Milan
Remus wrote:
Milan wrote:In place where should count a score when we bring a dog at our base are counting also kills when we kill opposite player, you should fix that :wink:
It has been fixed an hour ago.
You need to clear the browser cache and to reload.
:cheers:
Hmm... But I log in first time 40 min ago when we were together in camp and after that we start to play match with WOH and these mess starts, but if it is fixed than ok.... :lol:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 14:06
by Remus
Milan wrote:Hmm... But I log in first time 40 min ago when we were together in camp and after that we start to play match with WOH and these mess starts, but if it is fixed than ok.... :lol:
Tested with Tanweer vs Gaurav and Josh vs Luciano.
:wink:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 14:27
by Luciano
Remus you still have something to do like move Domination by 'Hopeless 2 Teams' and put a url link to sites for Domination, Ranks and bonuses.

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 14:28
by simplysheikh
Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home :roll:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 14:43
by Luciano
simplysheikh wrote:Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home :roll:
what's so difficult just follow, if your to far he stops walking, like 3 meters if youre so far of him he stops, if the other player by the dog is he walks the other route, dahm thit is so easy.

(Sorry for my English.)

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 14:48
by Remus
Luciano wrote:Remus you still have something to do like move Domination by 'Hopeless 2 Teams' and put a url link to sites for Domination, Ranks and bonuses.
We need a few Domination matches first of all.
:mrgreen:

simplysheikh wrote:Remus i am saying again dog is not our control he is following same path to go home
actually we are following Dog but dog is not following Player to go home
Tanweer, the dog is not following you.
Domination does not mean "walking the dog". :lol:
He has 2 predefined paths (to the green and to the yellow base).
Any other approach on this huge map is a bad idea.
:wink:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 15:19
by simplysheikh
OK :smile: Thanks

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 16:38
by Timberwolf
Did you change any settings back to the way they were before? :shock:

Two players in SMC today were just outrageously shaky, like before the updates to solve that. One stood still and was moving back and forth so fast you couldn't even snipe her. :lol: The other walked 1 step forward, 1/2 step back, 1 step forward, 1/2 step back, etc, and you couldn't even shoot him before he fired off 3-shot bursts of his little pistola.

Or is it just a normal bad day?

This isn't one of my usual "you all suck" rants. I'm asking only because this is how it all used to look pre Remus God-like updates. :lol:

It's worrying me lmao

:cheers:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 17:11
by Milan
Remus,
Which is a link for Domination?

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 13 Aug 2010, 18:46
by Remus
Milan wrote:Remus,
Which is a link for Domination?
http://www.infdat.com/hopeless2/Domination.php" onclick="window.open(this.href);return false;
http://www.infdat.com/hopeless2/HMC.php?op=teams" onclick="window.open(this.href);return false;
Congratulations to Hell_Boyz (Milan & Kinho40) and Courageours (mucaht & manga)
for their first Domination match.
:biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 16 Aug 2010, 11:29
by Remus
another 1.99 update:

a new teleport destination in Kineterra plus:
Kineterra_truck.jpg
:P
You need to clear the browser cache (history) and to reload the game (webpage).

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 16 Aug 2010, 17:17
by Timberwolf
:biggthumbsup:

Awesome.

PS

Don't give the dog 100 bite power! :lol: I changed my mind.

Yesterday I was walking the dog to base by myself and looking all around to make sure kinho doesn't sneak through a bush, and the dog had bit me 10 times on the trail and I barely had life left when he got to base. :shock:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 16 Aug 2010, 17:56
by Remus
Timberwolf wrote:Don't give the dog 100 bite power! :lol: I changed my mind.
For now, 1 x dog bite = 1 x G-3/AK-47 bullet
:lol:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 16 Aug 2010, 18:45
by ZeronMan
Cool now Im gonna have a heartattack playing the game :P

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 16 Aug 2010, 20:28
by mucaht
Remus wrote:another 1.99 update:

a new teleport destination in Kineterra plus:
Kineterra_truck.jpg
:P
You need to clear the browser cache (history) and to reload the game (webpage).
Very nice jepp Remus :biggthumbsup: Thanks :wink:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 17 Aug 2010, 20:55
by mucaht
Hi Remus new map what time? :roll:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 17 Aug 2010, 21:29
by Remus
mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 04:44
by ZeronMan
Remus wrote:
mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:
OMG YES! LAND MINES(Better not only be for pro packagers :smash: ) and good to go ahead with the turkish prison, mate :wink:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 13:04
by mucaht
Remus wrote:
mucaht wrote:Hi Remus new map what time? :roll:
I don't know.
I'm working on many things. A few of them:
- the 8th map
- 2 new weapons
- land mines
- new multiplayer mode
- spectators
- turkish prison
:pimp:
Remus new map more good is :wink: :biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 16:34
by Timberwolf
I could be wrong, but the land mines seem like the easiest "feature" implement, no?

They would definitely shut us all up for a while because they would be exciting! :lol:

I think they'd really, really be awesome in KIN Domination.

A lot of the time you can't get to the other side before the team sets out on the path, and the transporters are hit-or-miss. So leaving a present along the path for somebody to possibly step on is like the ultimate surprise and might possibly save a point. :mrgreen: :worship:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 17:52
by Remus
Timberwolf wrote:I could be wrong, but the land mines seem like the easiest "feature" implement, no?
On contrary. :mrgreen:
It's a new weapon and a tricky one.
I have to remind you the most important fact: this is NOT a single-player game!
In a multi-player game you have a broadcast and process a bunch of data.
In this case (land mines) are involved positions, timers, additional conditions.
And everything gets more complicated because any player might leave the camp at any moment.
:wink:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 18:04
by Timberwolf
Damn. :evil:

Okay. Focus on new SMC Domination and leave the mines. :lol:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 18:13
by Remus
Timberwolf wrote:Damn. :evil:

Okay. Focus on new SMC Domination and leave the mines. :lol:
I promised you land mines and you'll get them.
They are on my august-september to do list (the 8th map, 2 new weapons, new multiplayer mode, etc).
:cheers:
Today I just tested > spectate Milan.
Come on ... you'll love it!
:lol:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 18:13
by simplysheikh
Remus Keep Kutta(Dog) in SMC :biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 18:15
by Milan
Remus wrote: Today I just tested > spectate Milan.
Come on ... you'll love it!
:lol:
What is that? :shock:
Something nice for me? :roll:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 18:16
by Remus
simplysheikh wrote:Remus Keep Kutta(Dog) in SMC :biggthumbsup:
Yes, two new features are going to be available in a couple of days:
1) spectators
2) Domination in SMC
:cheers:

Milan wrote:What is that?
Something nice for me?
Yes, a new command:
> spectate username
:pompom:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 18:18
by simplysheikh
New command Milan for You :P :smash:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 18:30
by Timberwolf
If we're spectators after issuing the command, then won't be still technically be players occupying camp space? :?

I don't understand this command yet. But I do look forward to using it. :lol:

I will follow supreme to catch her in boxes always, and then I follow Tony to see if he takes me into walls, and then I will switch to follow Ovidiuo to see the best rat holes in camp!! :biggthumbsup:

:twisted:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 18:37
by Remus
Timberwolf wrote:If we're spectators after issuing the command, then won't be still technically be players occupying camp space?
Spectator does not mean SpyBot.
It's a significant extension of Break Time.
You can spectate anyone in Free For All and Free Teams, and also your team mates in any team mode.
Very funny, useful and not intrusive.
:wink:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 19:00
by Timberwolf
:biggthumbsup: :biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 19:37
by Remus
See this short movie:
http://www.infdat.com/movies/Spectate_Topz007.html" onclick="window.open(this.href);return false;
So the command was > spectate Topz007
:lol:
The spectators are also very useful to test certain connections.
:wink:

Re: Hopeless 2 (beta 1.90 - 1.99)

Posted: 18 Aug 2010, 19:46
by gcool101
so it can be used by me also ? :?: