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vehicles

Posted: 18 Jan 2010, 00:33
by joepower
vehicles mann :cool: :twisted: :sniper:

Re: vehicles

Posted: 18 Jan 2010, 08:38
by Milan
joe, read this topic: http://infdat.com/forum/viewtopic.php?f=5&t=76" onclick="window.open(this.href);return false;

So it will never happen :baby:

Re: vehicles

Posted: 18 Jan 2010, 09:26
by Remus
joepower wrote:vehicles mann
1) a 1st person shooter is not a racing game. :mrgreen:
2) do you see any vehicles?
3) where do you want to drive a vehicle on these maps and why?
4) all the players who asked for vehicles were 10-13 years old childs.
Are you one of them? :mrgreen:

Re: vehicles

Posted: 18 Jan 2010, 10:08
by Milan
Remus wrote: 4) all the players who asked for vehicles were 10-13 years old childs.
Are you one of them? :mrgreen:
He is! He is 13 yrs old :mrgreen:

Re: vehicles

Posted: 20 Jan 2010, 18:11
by sk8rjonny13
remus' jus jeaious of ur youth :mrgreen:

Re: vehicles

Posted: 23 Jan 2010, 01:58
by hi8
lol

Vehicles

Posted: 27 Jul 2011, 02:32
by DeadlySpawn
You should have a drivable vehicles and a turret mounted on it or h=just ram into other players. :D

Re: Vehicles

Posted: 27 Jul 2011, 09:28
by Remus
DeadlySpawn wrote:You should have a drivable vehicles and a turret mounted on it or h=just ram into other players. :D
Don't you also want an airport to drive some planes?
:lol:

Re: Vehicles

Posted: 27 Jul 2011, 12:48
by profesorhr
Don't you also want an airport to drive some planes?
:lol:[/quote]

Excelent idea Remus (maybe big airport so this new Airbus can land :lol: ). My doughter can then play too. She will be 10 in November. :pompom: Maybe if the airport could have ground to air missiles that would be nice too. If not at least bow and arrow :cheers:
Ha ha ha ha ha ha ha ha ha ........I can't stop laughing. H a h a...

Re: vehicles

Posted: 27 Jul 2011, 13:10
by slapshot
Remus wrote:
joepower wrote:vehicles mann

3) where do you want to drive a vehicle on these maps and why?
? :mrgreen:
I would use one to drive to "Get Drunk" So I can grab pizza, scotch and beer and get back to the game without Milan killing me all the time! :mrgreen:

Re: vehicles

Posted: 27 Jul 2011, 20:00
by Remus
This one is 15 months old:
Kiren_and_Milan.jpg
p.s.
She lost the ignition key.
:lol: :lol:

Re: vehicles

Posted: 29 Jul 2011, 14:35
by Yeart
To make cars need a huge map
And as one who goes there says grabbed the turret top and the other is handling it like Halo lol want to make new name of the game will reach Hopelesslo :mrgreen: :joker:

Re: vehicles

Posted: 29 Jul 2011, 20:15
by newbie
LLLOOOOOLLLL! :lol: :lol: :lol: :lol:
LOL!
LOL!
Yes Remus can you put to drive cars and we shoot from the vehicle pls and we stay whit the gun on the car and the partner drive and i shoot!
AND LOL!

Re: vehicles

Posted: 29 Jul 2011, 20:46
by Lenny
Which one is Milan and which one is kiren, bcoz from what i've seen, they both dress like girl's :?

Re: vehicles

Posted: 29 Jul 2011, 21:05
by supreme
Lenny wrote:Which one is Milan and which one is kiren, bcoz from what i've seen, they both dress like girl's :?
haha, common sense :P ofcourse i am driving bcz this is MY jeep.

Re: vehicles

Posted: 30 Jul 2011, 22:23
by Lenny
oh yes, how stupid of me, I forgot Milan's jeep is pink/magenta with :pompom: 's

Re: vehicles

Posted: 31 Jul 2011, 08:35
by John_H
s :?: stay for shit :lol:

:cheers:

Re: Vehicles

Posted: 08 Aug 2011, 02:26
by DeadlySpawn
profesorhr wrote:Don't you also want an airport to drive some planes?
:lol:
Excelent idea Remus (maybe big airport so this new Airbus can land :lol: ). My doughter can then play too. She will be 10 in November. :pompom: Maybe if the airport could have ground to air missiles that would be nice too. If not at least bow and arrow :cheers:
Ha ha ha ha ha ha ha ha ha ........I can't stop laughing. H a h a...
If you have planes you can do kaumakauze just like you always wanted too haha

Re: vehicles

Posted: 03 Mar 2012, 20:08
by Lenny
Remus
I don't know if this is possible, but could you make just 1 or 2 of the vehicles in each camp, start to move (like the dog does in Dom on a set destination) :?:
Once the vehicle gets to lets say one of the flags, it would go back to it original position, if the player got killed, then the vehicle would stop (like the dog)
I think if possible it would be a good feature.
Players would be able to use it as cover, to get to better locations.
IDK, just a thought.
:cheers:

Re: vehicles

Posted: 04 Mar 2012, 09:16
by Remus
Lenny wrote:Remus
I don't know if this is possible, but could you make just 1 or 2 of the vehicles in each camp, start to move (like the dog does in Dom on a set destination) :?:
Once the vehicle gets to lets say one of the flags, it would go back to it original position, if the player got killed, then the vehicle would stop (like the dog)
I think if possible it would be a good feature.
Players would be able to use it as cover, to get to better locations.
IDK, just a thought.
Nothing in this game has been designed for vehicles.
Not even the cars and trucks. :mrgreen:
Besides, only 2 maps are suitable for vehicles: ABC and SMC.
But I will study the subject (a game mod and an experimental map are needed).
:cheers:

p.s.
A vehicle cannot behave like the dog in Domination. :lol:

Re: vehicles

Posted: 04 Mar 2012, 18:04
by profesorhr
U can put tires on the dog instead of his legs?! That will look like the vehicle! (Strange but ....) :mrgreen: :oops:

Re: vehicles

Posted: 04 Mar 2012, 18:18
by Lenny
We used to have a training mode, It had a moving tank. :wink:
I just think it would be cool if we had some vehicles, that move in the large camps. We don't see enough players in these camps :roll:
Maybe something like this would entice more players to enter these camps
Everybodys too busy collecting points for next months ProPack. That's why a few months ago, i suggested getting more points per kill in large camps.
:cheers:

Re: vehicles

Posted: 04 Mar 2012, 18:57
by Fuku
Yes it can be interesting. But shooting to guy/s who is/are in main building at smc from jeep is uselles. Maybe more power weapons like choppers/tanks big cannon :agree: . It will be more interesting game at smc. Most time at this map you walk somewhere without action.

Re: vehicles

Posted: 04 Mar 2012, 19:15
by Lenny
Fuku. nobody is going to be driving any vehicles in this game, The more complexed the game get's, the less performance (fps) all players will get, some players PC's & some countrys internet struggle already. :roll:

We need to think of new features that won't take up to many resources.
:cheers:

Re: vehicles

Posted: 04 Mar 2012, 19:19
by Remus
Folks,

There is a significant difference between single-player (offline) and multi-player (online).
In the 1st case you have the entire processing power for you.
In the 2nd case you have to waste most of the processing power for the others.
:lol:
That tank in single-player was a very complex dynamic object.
All the current vehicles are static objects.
To make a few of them dynamic is not a big deal.
The biggest problem is another one: all the dynamic objects have to be broadcasted.
Otherwise you'll get a mess: every player has it's own tank (in a different location and with a different behaviour).
:lol:
Long story short, there are a bunch of resources involved here.
And for 2 maps only, I don't think it's worth the effort.
:wink:

Re: vehicles

Posted: 04 Mar 2012, 19:26
by Fuku
Yes you have right guys. It is not worth, only problems with many issues :cheers:

Re: vehicles

Posted: 04 Mar 2012, 19:59
by Lenny
Remus wrote:Long story short, there are a bunch of resources involved here.
And for 2 maps only, I don't think it's worth the effort.
Ok, to be honest i wish i'd not replied to Prof's stupid joke in the first place. :mad: :lol:


I'm not 100% sure what this entails, but it sounds interesting.
Remus wrote:(a game mod and an experimental map are needed).