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Hopeless 2 (beta 1.90 - 1.99)

Posted: 24 Jun 2010, 14:32
by Remus
Welcome to Villa Piranesi (codenamed VIP).
Special prices during the summer vacation.
:mrgreen:
H2_VIP.jpg
The map is highly optimized for best performances.
However I don't expect great FPS values on entry-level computers.

note: the EGY map has been removed to spare RAM and to keep the file size down.
:wink:

Re: Hopeless 2 (beta 1.90)

Posted: 24 Jun 2010, 14:38
by Scrappitt
And it even has the Rusty jeep :biggthumbsup:
Nice work

:shock:

Re: Hopeless 2 (beta 1.90)

Posted: 24 Jun 2010, 15:10
by Milan
WOW... If I was confused for one week in AZT map, here I will be, for sure, 2 weeks :shock:
Great map :biggthumbsup:

Re: Hopeless 2 (beta 1.90)

Posted: 24 Jun 2010, 15:28
by Remus
Scrappitt wrote:And it even has the Rusty jeep :biggthumbsup:
Nice work
:biggthumbsup:

Milan wrote:WOW... If I was confused for one week in AZT map, here I will be, for sure, 2 weeks
Great map
VIP is the most complex map so far.
Talking about map size, VIP is:
- 50% KIN
- 200% AZT
- 400% TFC
- 100% SMC
:biggthumbsup:

Re: Hopeless 2 (beta 1.90)

Posted: 24 Jun 2010, 15:55
by kurt
very nice but sucks :sad:

Re: Hopeless 2 (beta 1.90)

Posted: 24 Jun 2010, 18:48
by hiltopper223
rusty military jeep + medievel castle = timeless map :biggthumbsup:

THANKS for THE VILA

Posted: 25 Jun 2010, 07:51
by musoi
Thanks for the new map Remus....great work, :biggthumbsup: man

Re: Hopeless 2 (beta 1.90)

Posted: 25 Jun 2010, 10:59
by simplysheikh
goood Map :agree: :lalala:

Re: Hopeless 2 (beta 1.90)

Posted: 25 Jun 2010, 12:40
by Timberwolf
Yeah. Awesome-looking map with many points of attack and routes to get to the same places and all that.

But I can't play there. :evil:

Even going in by myself to find out the lay of the land in solo camp, I was only getting barely 20 FPS. If there's even 1 player in camp, the screen looks like a CD skipping - stop and go and stop and go.

Good map for others, though. Now they can let me have SMC when I want to play so I can have peace. :lol:

:biggthumbsup:

Re: Hopeless 2 (beta 1.90)

Posted: 25 Jun 2010, 15:42
by Remus
another 1.90 update:

Probably the last round of VIP optimizations.
You should expect a 15-20% performances boost on entry-level computers.
:wink:

Re: Hopeless 2 (beta 1.90)

Posted: 25 Jun 2010, 18:16
by Remus
Timberwolf wrote:Yeah. Awesome-looking map with many points of attack and routes to get to the same places and all that.

But I can't play there. :evil:

Even going in by myself to find out the lay of the land in solo camp, I was only getting barely 20 FPS.
Josh,

VIP is the most complex map so far.
You need a good computer (processor, RAM and graphics card) if you want a decent frame rate.
Anyway, clear your browser cache, reload the game and let me know if your FPS is better now.
:wink:

Re: Hopeless 2 (beta 1.90)

Posted: 28 Jun 2010, 15:04
by ulubatli
Hi Boss.good work congratz :biggthumbsup: ..But I would say that when we have the prises?Perhaps,a beautiful peri(feary,genie,spirit) :love: will give gifts,prises to us during the game? Sorry, am I curious too much?
And another question about that is: will peri kiss us? :mrgreen:
Regards.....)))))

Re: Hopeless 2 (beta 1.90 - 1.91)

Posted: 28 Jun 2010, 19:42
by Remus
beta 1.91

Many geometry corrections plus:
supreme.jpg
note: Josh lost the ignition key.
:lol:

Re: Hopeless 2 (beta 1.90 - 1.91)

Posted: 28 Jun 2010, 21:22
by supreme
Remus wrote:beta 1.91

Many geometry corrections plus:
supreme.jpg
note: Josh lost the ignition key.
:lol:

Thankyou Thankyou so much! :) ,
:lalala: :love:

i have jeep now.. hehe!

Re: Hopeless 2 (beta 1.90 - 1.91)

Posted: 29 Jun 2010, 02:38
by ZeronMan
when do :love: i get one?

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 13:35
by Remus
beta 1.92

Great news for people with Commodore 64 and 1GB RAM:
starting with this version, all the maps are external files!

Pros:
- we can have unlimited number of maps
- the game runs much better on computers with 1GB RAM
Cons:
- you have to wait for download complete (new maps only).
:cheers:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 13:43
by kurt
Remus :pompom: Remus :pompom:

Thank you very much Remus :pompom: Thank you

:photo:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 14:58
by kurt
No change...

PC Features;

manufacturer:Intel

Processor:Intel(R) Pentium(R) Dual CPU E2140 @1.60 GHz 1.60 GHz

Ram:1.00 GB

system type:32 BİT

Graphics Card:256

Used Internet Browser:Google Chrome,The World Browser

Windows 7

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 15:04
by Remus
kurt wrote:Processor:Intel(R) Pentium(R) Dual CPU E2140 @1.60 GHz 1.60 GHz
Ram:1.00 GB
system type:32 BİT
Graphics Card:256
Used Internet Browser:Google Chrome,The World Browser
Windows 7
Enes,

On that computer you cannot run properly even Windows 7 alone.
Do you expect to play 3D games with decent FPS on that computer?
:?
1) the processor is slow
2) 1GB RAM is not enough for Windows 7
3) that graphics card is :?:

With 1GB RAM, Windows XP is the only option for you.
:wink:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 17:05
by Remus
I didn't expect to see Josh and Kiren unhappy. :cry:
Folks, let's resume:
1) the current file size is 3.2MB, the previous one was 12MB
2) you don't have to load 5 maps (ore more!), if you intend to use only 2 (for example).
3) on the previous version, most of the players with 1GB RAM had big problems with the game setup.
4) I cannot include more maps, characters and weapons if I keep the "all in one" approach.

So please answer this: do you want me to roll back to the "all in one" approach?
:?:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 17:16
by Timberwolf
Hmm... I'm not unhappy with it. For me it's fine. I don't necessarily experience a performance boost, but that's due to my PC, obviously.

Kiren isn't happy. I don't know why. But I don't know much of anything when it comes to her. :lol: Iway inkthay eshay isway azycray

As far as it hurting anything -- she's in camp at this very moment and has been for much of the morning. So I guess she's gotten used to it. :pompom:

I'm 100% fine with it if it's helping others! :biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 17:25
by supreme
for 1gb ram.. there is not much diff between 3.2mb/12mb

it may be good for players like josh n adolf.. who wants to play in smc and now may be vip somehow.. and for once in a week in tfc..

but i am used to playing in all maps except the empty ones..
i used to switch camps/maps.. for me all maps all good.. depends on how much time i want to waste for frags / i like players in some map/camp.

if you all wants to keep this as it is.. then i am with u all..
but personally it is restricting me to go in one map for a specific period of time and then i wold switch.. like i played in tfc.. and i remained there unless i get enough frags.. but this thing wont last more :)

i am with u all.
so :cheers:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 17:40
by Remus
supreme wrote:for 1gb ram.. there is not much diff between 3.2mb/12mb
There is a HUGE difference!
In a few words:
Function of your installed OS, if you have 1GB RAM, in fact you have less than 600MB usable RAM.
This game is using highly compressed media.
After loading, those 12MB need more than 250MB RAM.
And that's only the beginning!!!
Not to mention all the other apps you may run there.
At the end, your GB is full and the OS is forced to use the swap file.
And the nightmare starts at that point.
:mrgreen:

p.s.
Do you want in the starting menu the option to preload all the maps from beginning?

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 18:13
by Timberwolf
Well, I just played 100 frags worth of action in a 6 to 8-player TFC map.

Only three players out of the 20 who came and left gave me a big problem: Sari (connection is FUBAR), Byozi (I suspect he's speedhack and I booted), Djgeo_Djgeo (just a horrible connection, so I booted) and Yuca (again, above and beyond normal "bad" connection).

I left Yuca in because I like him and booted the rest, and I had a pretty good camp, even though it was packed. :biggthumbsup:

My FPS hovered between 20-30/50, and I didn't see all the wild crazy behaviors I've been seeing for the past few months. I could actually kill!! This, I guess, is a HUGE difference.

It still feels like I'm moving really slow, but since no one else (outside the abovementioned) seemed to be moving faster than I was, everything was okay. The play was smooth and I didn't hear that crazy M-249 twisted metal sound. And I also wasn't getting shot by players in the spawn before they actually appeared on the screen (this will change when I play mucaht and them, but it was good for now).

:cheers:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 18:57
by Remus
Timberwolf wrote:My FPS hovered between 20-30/50, and I didn't see all the wild crazy behaviors I've been seeing for the past few months. I could actually kill!! This, I guess, is a HUGE difference.
:biggthumbsup:


Here is a test on the current version:
A 3 years old computer:
- Core 2 Duo E6400
- 2GB DDR2-800
- ASUS GeForce 8600GT
- Windows XP-SP2
- Internet Explorer 6
H2_VIP_8players.png
- map: VIP (full camp, 8 players)
49 FPS medium value!
As you can see, you need 200MB free RAM from the first minute!
The (already old) processor is a great one: only 31% load.
:pimp:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 19:23
by supreme
Remus wrote:p.s.
Do you want in the starting menu the option to preload all the maps from beginning?
yes, i thought same idea while being away from pc.. hehe.. you stole my idea :P

and there could be a list of maps and checkboxes.. so that user can select in start that which maps he wants to load and can save memory as well :)


i like your idea very much.. hehe.. u have my brain.. haha

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 20:22
by Milan
Remus wrote:p.s.
Do you want in the starting menu the option to preload all the maps from beginning?
What will that change? On this way we can load maps by our wish, I already loaded TFC, VIP, AZT, and SMC cos I am playing in these maps... With that preload option I will be able to "erase" what I already loaded, am I right?
supreme wrote: i like your idea very much.. hehe.. u have my brain.. haha
Kiren, thanks God he doesn't have... :lol: :lol: :lol:

Re: Hopeless 2 (beta 1.90 - 1.92)

Posted: 30 Jun 2010, 23:50
by Remus
Milan wrote:
Remus wrote:p.s.
Do you want in the starting menu the option to preload all the maps from beginning?
What will that change?
Almost nothing. :mrgreen:
But it's something fancy (and never done before) for lazy girls.
:lol:

Re: Hopeless 2 (beta 1.90 - 1.93)

Posted: 01 Jul 2010, 08:51
by Remus
beta 1.93

1) EGY is back.
I had to spend less than 20KB to reinclude it. :mrgreen:

2) Maps selector & preloader in the starting menu.

:P

Re: Hopeless 2 (beta 1.90 - 1.93)

Posted: 01 Jul 2010, 09:06
by supreme
Remus wrote:beta 1.93

1) EGY is back.
I had to spend less than 20KB to reinclude it. :mrgreen:

2) Maps selector & preloader in the starting menu.

:P
YES!!!
hehe..

thankyou thankyou so much ! :)
:party:
:love:

Re: Hopeless 2 (beta 1.90 - 1.93)

Posted: 01 Jul 2010, 11:51
by kurt
Hehe,Remus I install XP and FPS 44/50,49/50,39/50 :P

Re: Hopeless 2 (beta 1.90 - 1.93)

Posted: 01 Jul 2010, 12:06
by Remus
kurt wrote:Hehe,Remus I install XP and FPS 44/50,49/50,39/50 :P
:biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 04 Jul 2010, 23:57
by Remus
beta 1.94

The Lost Temple (codenamed TLT) is back!
With another round of optimizations.
Up to 4 players per camp in TLT.

7 maps so far.
:P

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 05 Jul 2010, 01:02
by kurt
:biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 05 Jul 2010, 21:22
by Timberwolf
TLT looks better than it ever has.

But it's like AZT for me now that I can't see greens at all. :lol: (And in SMC I can't see yellows...)

I'm assuming my new graphis will fix this and I'll actually see for the first time that the map backgrounds and the player uniforms are actually different colors! :lol:

I can't wait to take Milan out in TLT in a few weeks! :twisted:

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 05 Jul 2010, 21:39
by Remus
Timberwolf wrote:TLT looks better than it ever has.
:biggthumbsup:

Timberwolf wrote:I can't wait to take Milan out in TLT in a few weeks! :twisted:
:pompom:

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 07 Jul 2010, 10:39
by Remus
Another 1.94 update (correction): redesigned crouch.
It fits better with the characters.
Here is a sample:
new_crouch.jpg
:P

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 07 Jul 2010, 19:15
by Timberwolf
So, you made it easier to be a ratone?

:worship:

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 07 Jul 2010, 20:26
by Remus
Timberwolf wrote:So, you made it easier to be a ratone?

:worship:
This stand/crouch height error was 2 years old (older than the previous game).
I didn't fix it before because ... I forgot about it.
:mrgreen:

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 07 Jul 2010, 21:44
by ZeronMan
THANX REMUS! WE WORSHIP YOU! :worship:

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 08 Jul 2010, 11:38
by Remus
Another v1.94 update:

Two more buildings in the SMC map.
:P
Note: you need to clear the browser cache (history) and to reload the game (webpage).
:wink:

Re: Hopeless 2 (beta 1.90 - 1.94)

Posted: 09 Jul 2010, 12:18
by Remus
beta 1.95

- a VIP expansion
- a TFC correction
- in Capture The Flag the default limit is 10 flags. Now you can change it to 5.
- an old bug (jump related) has been fixed.
:wink:

Re: Hopeless 2 (beta 1.90 - 1.95)

Posted: 10 Jul 2010, 10:19
by simplysheikh
Thankooo :lol:

Re: Hopeless 2 (beta 1.90 - 1.95)

Posted: 11 Jul 2010, 16:59
by Remus
Another v1.95 update:

2 more teleporters in Kineterra.
:P

Note: you need to clear the browser cache (history) and to reload the game (webpage).

Re: Hopeless 2 (beta 1.90 - 1.95)

Posted: 12 Jul 2010, 01:40
by sk8rjonny14
i love these new updates
keep up da good work
but u should a few other stuff
but i wont be 2 demandin just some small stuff
maybe sum c4 or claymores
1 of those 2 would be fine
n maybe a sprint mode

Re: Hopeless 2 (beta 1.90 - 1.95)

Posted: 12 Jul 2010, 05:55
by ZeronMan
^yup :biggthumbsup:

Re: Hopeless 2 (beta 1.90 - 1.95)

Posted: 13 Jul 2010, 02:56
by Tawlney
Another suggestion, although a little impractible maybe, how about jeeps that move on the really big boards? that would make the larger boards more fun
I love what's come recently, keep up the good work :D

Re: Hopeless 2 (beta 1.90 - 1.96)

Posted: 20 Jul 2010, 18:16
by Remus
beta 1.96

Online Players List (Pro Package only).

I had a bunch of requests for this (very useful) feature.
It's based on the new network protocol and tracer (still under development).
Only the players with >1000 frags active in the past 12 hours are listed.
The refresh interval is set to 3 minutes per player (to prevent traffic overflow).

Notes:
VIP 1 = VIP "Free For All"
VIP 2 = VIP "Free Teams"
VIP 3 = VIP "Deathmatch"
VIP 4 = VIP "Capture The Flag"
:P

Re: Hopeless 2 (beta 1.90 - 1.96)

Posted: 20 Jul 2010, 20:20
by Milan
:biggthumbsup: :P
:pompom:
:cheers:

Re: Hopeless 2 (beta 1.90 - 1.96)

Posted: 21 Jul 2010, 10:09
by mucaht
Very good very good Thankyou Remus Thankyou :biggthumbsup: :lalala: :agree: :party: