
Teleporters in SMC
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Teleporters in SMC
Is there a reason why we have teleports in KIN & not in SMC 

“Always be a first rate version of yourself and not a second rate version of someone else.”
- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: NEW WEAPONS
My suggestion

You do not have the required permissions to view the files attached to this post.
“Always be a first rate version of yourself and not a second rate version of someone else.”
- slapshot
- Posts: 3041
- Joined: 11 Feb 2011, 16:01
- Location: USA, Michigan
- Contact:
Re: NEW WEAPONS
I like this idea!Lenny wrote:My suggestion

“Crunchy goodness in every box!”
- Remus
- Posts: 7809
- Joined: 08 Oct 2009, 12:45
Re: NEW WEAPONS
Those 2 water towers (with red) are sniper spots.Lenny wrote:My suggestion
If you use them as destinations, they become useless.
The other two (with green) are the shotgun (weapon & ammo) spots.
Also, the teleporters have to be on the floor (sand).
You need to take into count the following:
- the respawning spots
- the weapons & ammo distribution
- the CTF & Domination modes (equal chances for both teams).
Leon, it's not an easy job.


- Remus
- Posts: 7809
- Joined: 08 Oct 2009, 12:45
Re: Teleporters in SMC
Clear the browser cache and reload the game (and the SMC map).Lenny wrote:Is there a reason why we have teleports in KIN & not in SMC ?

- Lenny
- Posts: 2129
- Joined: 06 Jan 2010, 14:52
Re: Teleporters in SMC

“Always be a first rate version of yourself and not a second rate version of someone else.”