I can't recall off hand if this idea was brought up before and, if so, whether or not you thought it wise or thought it stupid.
When we play team matches and someone has to go or loses power, can we save them in a future update?
I'm having deja vu. I think we've asked this before and you said it would be too complicated to save the matches. I can't remember fully.
So if it's a no go, then that's fine.
Seems like it would be an interesting feature if possible to do.
Ahh, I see what you mean. If a power Fail hits, then yes it WOULD be a good Idea. Though it may need an expiration date, and you could not save MORE THAN ONE session. I like the idea even though im on no team. Good thinking TimberWolf
Timberwolf wrote:When we play team matches and someone has to go or loses power, can we save them in a future update?
More temporary data to be stored?
To freeze the game and to load a saved unfinished game (if any)?
Are you sure you will continue that match in the same teams structure?
A waste of resources for almost nothing.
Timberwolf wrote:The majority of matches would probably never be played again. So it would be a waste.
I just hate wasting my time to play until 7 of 10 dogs/flags and then someone has to go.
That's true.
I think there is a solution for CTF and Domination:
The score is automatically saved if a team has more than 5 flags/dogs and the limit becomes 0.
But there is a big problem: many players have connection issues.
It's impossible to figure out if someone left the camp and will come back (to finish the game) or not.
Timberwolf wrote:The majority of matches would probably never be played again. So it would be a waste.
I just hate wasting my time to play until 7 of 10 dogs/flags and then someone has to go.
That's true.
I think there is a solution for CTF and Domination:
The score is automatically saved if a team has more than 5 flags/dogs and the limit becomes 0.
But there is a big problem: many players have connection issues.
It's impossible to figure out if someone left the camp and will come back (to finish the game) or not.
lets have by default 5 dogs limit and if someone wants to set this limit 10 15.. etc then match will continue this way
and you can allow save score command as well
i am not sure which would be best or good at this time..
but by default ctf/domination .. score should be 5.. until unless there are 3 or more players per team.
And i thought of making team camps with 10 players.. so 5 players from each team can play and would be cool in kin and smc.
and there is lock camp command already.. so if some teams not comfortable with tht they can lock their camps.. :)
supreme wrote:lets have by default 5 dogs limit and if someone wants to set this limit 10 15.. etc then match will continue this way
and you can allow save score command as well
i am not sure which would be best or good at this time..
but by default ctf/domination .. score should be 5.. until unless there are 3 or more players per team.
By default, CTF and Domination have 10 flags/dogs limit.
You can change that limit to 5 during the game (if both teams have less than 5 flags/dogs).
3vs3 or 4vs4 instead of 2vs2 won't make these team modes run faster.
So the current approach is the best one.
supreme wrote:And i thought of making team camps with 10 players.. so 5 players from each team can play and would be cool in kin and smc.
and there is lock camp command already.. so if some teams not comfortable with tht they can lock their camps.. :)
You need ping <160ms for 10 players in the same camp.
Not to mention the FPS drop on the cheap/slow computers.