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Re: Hopeless 3

Posted: 06 Feb 2011, 04:34
by yoxrock
Tas re nb. jajaja :mrgreen: .... este nmo es un juego es una prueba.. Remus pidio entrar y dar nuestras caracteristicas en este servidr... :biggthumbsup:
jaja...

Re: Hopeless 3

Posted: 08 Feb 2011, 00:37
by Yeart
yoxrock wrote:Tas re nb. jajaja :mrgreen: .... este nmo es un juego es una prueba.. Remus pidio entrar y dar nuestras caracteristicas en este servidr... :biggthumbsup:
jaja...
Yo tampoco le entiendo como salgo de ese cuarto me mandan a un ccuarto pero no se salir q ago :roll:

Re: Hopeless 3

Posted: 12 Mar 2011, 11:26
by goldkiller
What a new hopeless a hopeless 3 : mercenary camp? cooooooool

Re: Hopeless 3

Posted: 31 Mar 2011, 21:46
by breakdown212
45 fps :biggthumbsup:

Re: Hopeless 3

Posted: 31 Mar 2011, 21:54
by Remus
breakdown212 wrote:45 fps :biggthumbsup:
For a simple benchmark that's a bad value.
That's why Unity3D is not an option for complex games.
:wink:

Re: Hopeless 3

Posted: 01 Apr 2011, 13:30
by Lollypop
Timberwolf wrote:Don't knock it!

When you play with Atari, you're playing with power.
Now I know how your computer looks like. HAHAHA

Re: Hopeless 3

Posted: 01 Apr 2011, 13:59
by Timberwolf
:P

My old computer sucked. Commodore 64.

But now I'm ready for the war! :twisted:

I keep 50/50 in a 12-player camp.

But forget that....

I played GTA San Andreas on this PC and it was AWESOME :police:

Re: Hopeless 3

Posted: 01 Apr 2011, 15:40
by Praveen
Timberwolf wrote::P
I played GTA San Andreas on this PC and it was AWESOME :police:

R u Completed The Missions :mrgreen:

I Will Play Also :P

Re: Hopeless 3

Posted: 01 Apr 2011, 16:11
by Timberwolf
Mostly I just picked up girls and killed everyone. :twisted:

Re: Hopeless 3

Posted: 01 Apr 2011, 23:50
by mr.mysteriou
Timberwolf wrote:The way I see it, the biggest "problem" bad connections give is one that's probably never going to be fixed unless you have a grade A connection relatively close to the server.

Remus has worked wonders in the way bad connection players move and how you're able to aim at them. (That has caused good connection players to become sitting ducks for sniper/shotgun, but it's the give-and-take of life.)

The big problem seems to me to be the players who don't receive YOUR packets during a game.

Idiots can blink and twitch until the cows come home. But as long as they're receiving packets from the player shooting them, the field is essentially level because the player taking the most damage is dying like he/she is supposed to.

But we don't have that happening here frequently enough. As Remus has said, and as I've had no problem reminding people: 159ms and 0 errors does not mean your connection is "good" inside of the game if you're not receiving data packets sent to you by other players.

It's the exact same immortality without looking like gktufb or mucaht. That's all.

I don't know what fixes this. I don't think it can be fixed.

But I'm still 100% for all players doing what they can to personally improve their connections.

This is an Internet game played on a computer. If you have the wrong stuff, get the right stuff! If you can't, make sure you play only with others at the kids' table. :lol:

I think that since majority has to rule in the game here, maybe the server should switch to someplace in Germany or something. Or maybe in Castro land. :twisted:
True Timberwolf True i tested myself and i got grade a

Re: Hopeless 3

Posted: 01 Apr 2011, 23:54
by mr.mysteriou
Hey Remus i was wondering if you are coming out with a Hopeless 3, then you should make it to where we can climb the ladders by those 3 HUGE towers so that it would be a challenge for us to kill someone up there and it would be a challenge for them to kill us while we are on the floor. I think it would be a good idea and it would totally bring satisfaction to the game! :biggthumbsup: so think about it i think it would be awesome :cheers:

Re: Hopeless 3

Posted: 25 Apr 2011, 00:02
by Varex
always 77FPS everywhere...just got the unityplayer X)