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Re: Hopeless 2 (v2.10 - v2.16)

Posted: 13 Dec 2010, 22:20
by Timberwolf
Problem with the mines:

If you walk under them, you're also killed!!! :lol: :lol:

I set one in EGT as you go up those steps and thru that little hallway to get to the bomb. To stay away from it, I walked underneath the complex, near where the baby sniper is located.

I still killed myself with my own mine! :lol: :lol:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 13 Dec 2010, 22:28
by Remus
Timberwolf wrote:Problem with the mines:

If you walk under them, you're also killed!!! :lol:
I don't see any problem.
:lol:

p.s.
To cins, Josh, Milan, gonzawa & Simon: :biggthumbsup:

p.s.2
Now even the CTF & Domination gameplay is changed (of course, if you want to use landmines).
:wink:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 13 Dec 2010, 23:22
by Varex
what do you press to set the mines?

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 13 Dec 2010, 23:24
by Varex
nnever mind I found out XD

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 00:03
by ZeronMan
wtf I CANT BELIEVE I STILL CAN'T PLAY!!!!!!!!!!!!!!!!!!! >_< :cry: :cry: :cry: :cry:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 06:04
by mafia
Congratulations on your super :pompom:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 09:50
by John_H
Very usefull :biggthumbsup: :whatis:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 15:39
by Timberwolf
Zeron,

DO SOMETHING! :whatis:

System restore

Restore to last known good configuration

Reinstall the OS

Many options!

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 20:30
by ZeronMan
Timberwolf wrote:Zeron,

DO SOMETHING! :whatis:

System restore

Restore to last known good configuration

Reinstall the OS

Many options!
Dear Timber.... his is the family pc im using!!! Im 14 and i dont want to risk screwing up my pc by reinstalling the OS and what not :(

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 20:47
by Varex
I've tried many things to get my sound to work, but it won't. Is there anyone who can give me advice on how to restore the sound to my game play?

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 20:50
by Varex
The music and gunshot sounds are the only sounds not working.

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 20:54
by Lenny
Is that an adobe problem Remus :?: :?:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 21:13
by Remus
Varex wrote:The music and gunshot sounds are the only sounds not working.
:shock:
Lenny wrote:Is that an adobe problem Remus
The game has nothing to do with your computer and OS.
The game runs in your browser, that's all.
Obviously this is a shockwave plugin bug on Macs.
And all my computers are Windows based ...
How can I help you?
:cry:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 21:27
by Lenny
I'm just thinking that the sound problem is down to adobe
I wasn't shore if i was right, So i thought I'd ask the man who knows

I'm not having these problems myself
I have different problems

Just trying to help Varex. :biggthumbsup:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 21:43
by musoi
Maybe press the M button until the sounds are on again and watching in the box down right where you are announced who killed you and all? :mrgreen:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 21:45
by musoi
Good thing with those land mines Remus...i laugh my brains out when they explodes on someone...like Muttley the dog from the cartoons :lol:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 21:51
by Remus
musoi wrote:Good thing with those land mines Remus...i laugh my brains out when they explodes on someone...like Muttley the dog from the cartoons :lol:
:biggthumbsup:
I watched for about 10 minutes Ovidiu + tazmanya2006 vs Chewbacca + Amidala.
They used landmines a lot.
It was a very funny match.
:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 22:19
by Varex
Thanks for trying Lenny :)
I already tried that musoi XD
and I also think the landmines are funny to play with :agree:
...what're ya gonna add to the game next Remus? (can you make the vehicles drivable?)

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 14 Dec 2010, 22:40
by Lenny
musoi wrote:like Muttley the dog from the cartoons

http://www.youtube.com/watch?v=z43IULKV ... re=related" onclick="window.open(this.href);return false;

I loved the anthill mob
heeheehhee we're gonna crash
Fantastic :lol:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 01:09
by ZeronMan
at least can i try to enjoy your fun? Please someone make a video of the landmine uses and post the link here? im dying to find out how fun they are!!

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 07:37
by musoi
The Wacky Race goes on and on...here on infdat.com...hihihihihiii :mrgreen:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 08:25
by simplysheikh
Goood Landmine really funny :biggthumbsup:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 10:20
by Scrappitt
I know its really funny as it is but in a team game I think all your team mates should see the blue dot where you have placed your mine.

:shock:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 10:28
by Remus
Two v2.16 updates:

1) you can see the landmines of your team mates in any team mode.
2) the blasting range has been slightly decreased.
:P

You need to clear the browser cache (history) and to reload the game (webpage).

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 12:06
by musoi
Good thinkin', good job...yesterday i killed my teammate Ovidiu twice because of landmines i planted...last time ..just when i was on point to tell him dont go that way...he jumped cheerful at me and he goes EXACTLY in the landmine area...kaboom Ovi :lol: ...that was funny too, btw....but still...the last upgrades are most welcomed :cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 14:54
by zesuga
Hmm. landmine.
Is there anyway to sweep the landmines?
When i played CTF. i knew my they would put landmines on my base .
But what could i do? i waited and let simplysheikh go first. yeap he died.
Then i took my flag home .and tried to pick up the other one to score.
Put landmines beside flag? NOT GOOD.

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 14:59
by Remus
zesuga wrote:When i played CTF. i knew my they would put landmines on my base .
But what could i do?
Just do the same.
:wink:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 18:17
by Remus
Because we want many warehouse customers, another v2.16 correction:

If you plant a landmine too close to the warehouse ... :lol: :lol:

You need to clear the browser cache (history) and to reload the game (webpage).

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 23:15
by Varex
Remus, I've had some trouble with the mines. As soon as I placed them they exploded, without waiting the 5 seconds.
Thanks for reading.

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 15 Dec 2010, 23:18
by Varex
and no, I'm not by the warehouse.

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 16 Dec 2010, 01:23
by Varex
Remus, do you think you can add a mele feature?

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 16 Dec 2010, 08:14
by Remus
Varex wrote:The music and gunshot sounds are the only sounds not working.
Varex wrote:Remus, I've had some trouble with the mines. As soon as I placed them they exploded, without waiting the 5 seconds.
and no, I'm not by the warehouse.
Did you ever try to get in contact with Fox Mulder and Dana Scully?
:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 16 Dec 2010, 08:19
by Timberwolf
Varex,

Sound working strange; mines insta-exploding

It sounds to me like you're trying to run a cheat program that's gone awry :lol: :lol:

Talk to Hero95, AKA the Ghost Walker. He might have some tips for you.

:whatis:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 16 Dec 2010, 09:08
by simplysheikh
can we set our keys for landmine instead of L :idea:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 16 Dec 2010, 09:13
by Remus
simplysheikh wrote:can we set our keys for landmine instead of L :idea:
The entire online database has to be extended if you want to save that key.
If I get many requests, it can be done.
:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 16 Dec 2010, 10:02
by Remus
Tanweer is lucky today.
Just clear the browser cache and reload the game.
You can redefine/save/load the LandMine key (by default "L").
:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 16 Dec 2010, 10:46
by simplysheikh
Thank Remus :biggthumbsup:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 16 Dec 2010, 23:24
by Varex
lol, Wolf! You know I'm not even smart enough to make a bad cheat program. Besides, I like challenges...they're exhilarating XD so there's no need. :pompom:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 29 Dec 2010, 21:50
by Remus
I want to include 2 new maps on january 2011.
Here is one of them:
map8.jpg
:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 29 Dec 2010, 22:24
by Milan
You are pure genie :whatis:
One Ferrari at this road will be cool and some strippers in hotel....
Lovely Jubbly :mrgreen:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 00:48
by manga
decreased the number of those entering a map you already noticed, remus super game that I think is going to be full of new 2-map will be better than the camps do not have this map in a moment ago to fight bird smc good man, this game will never be found remus delete the game icon in the camp that I'm sick of smc it 's a lot like camping

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 07:20
by Timberwolf
Jubbly doesn't have a bad idea, but make sure it's not Chip and Dales :lol:

I know manga likes to sing YMCA while playing, but the rest of us don't need to be tortured! :evil:

I think one of these new maps should be Elite only. :biggthumbsup:

People need to strive for excellence here. If you can't get there - no biggie. But there should be some effort to assimilate into the environment rather than just screwing it up as-is.

:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 07:33
by Topz007
Remus wrote:Tanweer is lucky today.
Just clear the browser cache and reload the game.
You can redefine/save/load the LandMine key (by default "L").
:cheers:
:shock:
i m frak flying that :baby:
:pompom:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 10:26
by manga
elite timber saying hello only connection to the camp, but this I think it will be unfair to the good you know I am one of the oldest players in this game for years, never stopped playing and now I can not enter this game as I do not think I'm wrong just some of them are former players, I think everyone should enter the camps bird is unable to remusla consider my message to the previous game, stick together, especially former players, many players no longer consider a remedy that I think

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 11:17
by Timberwolf
Fair point.

But wtf?

Should 100% of this entire game be open to players if they have terrible Internet connection?

There needs to be some incentive to encourage people to have better Internet connections!

If Remus just keeps allowing everyone to play in every aspect of the game no matter what, then people are going to continue to take advantage of it!

Logic comes before fairness, because it's impartial and simple.

In some cases, all people have to do is shut off MSN and other pages to have better connection.

But what's keeping them from doing it? It's because they don't have to do it! They can log on with variable ping jumping from 150 to 900ms every 10 seconds, and the rest of us just have to put up with it.

Two new maps coming. One should be Elite ONLY!

:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 12:29
by Lenny
Giving the elite players something to combat these mines, May also have the desired affect.
Even if it's not just for elite players, There should be something to combat the mines.
Cool looking map Remus :biggthumbsup:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 14:43
by Timberwolf
Maybe radar can be updated to detect mines? That way there wouldn't have to be any special unitasker mine detector. Or maybe it would be better with a mine detector. :lol: I don't reallly know!

Or maybe the radar already detects mines. :shock: I haven't bought any in a year, so I have no clue.

But a way to find the mines would be pretty cool. I agree with the Lennster

:cheers:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 14:58
by kaplan77
I think in 2011 I just add a very nice remus was very nice :worship:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 15:27
by Lenny
I think Radar would be the easiest to implement, But there are many things that could work.
Maybe with pro pack, Every time you re spawn or kill a chicken, You get 10 seconds of radar, To use when you see fit.
Leaving the radar in the warehouse, Just makes players place the mine next to the warehouse
Mines being left next to the warehouse, Over guns and ammunition or on re spawn area, Is happening allot.
With no defense. :eek:

Re: Hopeless 2 (v2.10 - v2.16)

Posted: 30 Dec 2010, 15:32
by Timberwolf
Yeah, that's pretty stupid. The mine in front of the warehouse is totally unoriginal and something that just defeats the purpose, in my opinion.

But...

It does have its advantages.

You can kill someone going for some armor/radar, and definitely keep people away from the mines.

In terms of brain power, a mine placed where you got it from is about a 0.1, well below Forrest Gump. But it's a surefire way to get a kill. And I guess that's all a lot of people want.

Personally, I want to put my mines where people think they're the safest -- then BOOM, it's a surprise! :twisted:

But wtf do I know? 100-kill noobs beat me 20-3 these days.

:cheers: