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Camp Features
Posted: 24 Oct 2010, 19:02
by Dorsai
Hi Remus,
As its creator, you will recall that
StykeMC was surrounded by navigable sand dunes located inside the perimeter fence. To me, the dunes made for a more interesting variety of stalk, counter-stalk, and so on. When you create the next camp, please consider some type of feature similar to the dunes to be incorporated around the inside perimeter the camp itself. The feature could be dunes again, a tree line, rocks, etc.
Thanks,
Dorsai

Re: Camp Features
Posted: 24 Oct 2010, 19:28
by Remus
I had to exclude those areas because of cowards and deadheads.
The old map was very bad for official tournaments.
And it was the only map available.
The current SMC map is much more dynamic.
But now we have many maps.
So I can extend the playable area in the SMC map again.

Re: Camp Features
Posted: 24 Oct 2010, 20:38
by John_H
Would be great

and dont forget the chickens bonuses

Re: Camp Features
Posted: 25 Oct 2010, 01:22
by cins
John_H wrote:Would be great

and dont forget the chickens bonuses

for the chickens

Re: Camp Features
Posted: 25 Oct 2010, 21:18
by Timberwolf
An SMC Full to make 8 maps would be awesome.
You could still keep the lite, of course.
I miss the old camps.
The hills were awesome.

Re: Camp Features
Posted: 25 Oct 2010, 23:37
by Remus
See the
v2.12 update.

Re: Camp Features
Posted: 29 Oct 2010, 07:29
by JackFrost
SMC it would be cool to have a Foxhole at one end of Camp, and a Machine Gun Nest with a M60 at the other end. and some of the buildings where one could go through door unto Roof !
what do you Guys Think about that ?
JackFrost
Re: Camp Features
Posted: 29 Oct 2010, 08:17
by Scrappitt
JackFrost wrote:SMC it would be cool to have a Foxhole at one end of Camp, and a Machine Gun Nest with a M60 at the other end. and some of the buildings where one could go through door unto Roof !
what do you Guys Think about that ?
JackFrost
A foxhole would be nice but a machine gunner would just be sniper bait.

Re: Camp Features
Posted: 29 Oct 2010, 21:26
by Remus
JackFrost wrote:SMC it would be cool to have a Foxhole at one end of Camp
There are two.
Here is one of them:
SMC.jpg

Re: Camp Features
Posted: 31 Oct 2010, 01:53
by JackFrost
the Foxholes are very nice...how about a fixed M-60 at one and a mortar gun at the other?
JackFrost
Re: Camp Features
Posted: 31 Oct 2010, 08:11
by Timberwolf
Something for the (possibly distant) future:
A wooded camp with a few tree posts, a few fox holes, a few sand bag barriers, a densely populated area, a few clearings, haystacks, a mortar gun, stationary machine guns in the trenches, etc...
I think this would be something very awesome for a strict team-based mode - maybe something like a long hallway style that's mirrored on either side and the objective is for one team member to get to the other player's base.
I don't know. Now I'm just picturing some Battle of the Bulge stuff.

Re: Camp Features
Posted: 31 Oct 2010, 14:08
by Remus
JackFrost wrote:the Foxholes are very nice...how about a fixed M-60 at one and a mortar gun at the other?
M-60 is an "ugly" version of
M-249, so we don't need it.
But I think this one is a much better option:
SMC.jpg
But many other things are needed to make it a dynamic object.
And I don't want to waste so many resources for a single map.
I need to study the subject.
Timberwolf wrote:Something for the (possibly distant) future:
A wooded camp with a few tree posts, a few fox holes, a few sand bag barriers, a densely populated area, a few clearings, haystacks, a mortar gun, stationary machine guns in the trenches, etc...

Re: Camp Features
Posted: 01 Nov 2010, 05:06
by JackFrost
Looks good to me Remus. i think it would be cool. and Timberwolf has good idel also!
A wooded camp with a few tree posts, a few sand bag barriers, a densely populated area, a few clearings, haystacks, a mortar gun, stationary machine guns in the trenches...this is what we need and maybe fuel towers with ladders, so we can get on top of them and shoot! and some buildings with doors open steps to Roof. when your out in field its very hard to find cover. so i think all of these things would be great.
thank you: JackFrost
Re: Camp Features
Posted: 21 Nov 2010, 14:25
by JackFrost
Hi Remus, I was told there was new shockwave player ..where can i get it , and will it work with opera browser!
Jackfrost
Re: Camp Features
Posted: 21 Nov 2010, 15:34
by JackFrost
It would be cool to have camp map of Smc area
Jackfrost
Re: Camp Features
Posted: 21 Nov 2010, 15:44
by Lenny
announcements Hopeless 2 (v2.10 v2.14) Page 4.
I tried to tell you but you left camp.
Re: Camp Features
Posted: 19 Dec 2010, 13:25
by Praveen
Remus,
Can u Create A New Camp

Like Forest
Re: Camp Features
Posted: 13 Jan 2011, 06:35
by JackFrost
Hi Remus. would you add some new features to SMC.- ladders so we can get on Roofs of Buildings and water tower and watch tower and fuel tanks. also a few sand bags. thank you.
JackFrost
Re: Camp Features
Posted: 13 Jan 2011, 14:19
by Remus
JackFrost wrote:Hi Remus. would you add some new features to SMC.- ladders so we can get on Roofs of Buildings and water tower and watch tower and fuel tanks. also a few sand bags. thank you.
Now I'm working on another map, we can talk about the SMC map next month if you like.
In any case:
- if you get on the roofs, you are dead meat. Do you really want that?
- more watch towers and fuel tanks means lower FPS value for all. Why do you need them anyway?
- yes, you'll get a few sand bags.

Re: Camp Features
Posted: 15 Mar 2011, 06:03
by goldkiller
hey my last Remus Fort blow you dan you first rest period of one year. do you know the first-person shooter game Warrock? In this game you can run with double click on W And while the race can often become most popular to do a role-intact from point A to point B to come. can run it then do not do all the time, because a display is emptying the race. Loads are bein normal run again. You can do this. But only if you clearly come herewith. If not tell me. If you do that extra.
Re: Camp Features
Posted: 20 Mar 2011, 00:33
by babulibaba
cins wrote:John_H wrote:Would be great

and dont forget the chickens bonuses

for the chickens

can you change those stupid chickens into first aids or skulls or something except chickens

Re: Camp Features
Posted: 09 Sep 2011, 11:13
by Praveen
what about a few ammo in free teams
when we enter in camp like in teammatches.
if we are playing.. 3 vs 3 or 2 vs 2 Free team if someone lost the connec.. he/she are losing.. all ammo
in SMC & KIN it's very hard to collect the ammo again
if we have a ammo then we can start the match very quick.
JUST AN IDEA

Re: Camp Features
Posted: 09 Sep 2011, 12:02
by Remus
Praveen wrote:what about a few ammo in free teams
when we enter in camp like in teammatches.
if we are playing.. 3 vs 3 or 2 vs 2 Free team if someone lost the connec.. he/she are losing.. all ammo
in SMC & KIN it's very hard to collect the ammo again
if we have a ammo then we can start the match very quick.
We had a discussion on this subject a long time ago.
1) there are many players with bad attitude (they leave & join the camp many times).
2) there is a penalty for suicide and killing team mates
3) no features for players with bad connection.
So the answer is a big NO.

Re: Camp Features
Posted: 26 Sep 2011, 12:06
by JackFrost
It would be cool to have NecroCity or the frozen city - in a war-torn condition!
bullets holes on walls , broken windows, some Rubble laying around. cars laying on there side burnt buildings, bomb holes in ground. maybe collapse walls with opening to run through! things like that. army tanks destroyed - helicopter destroyed !
Re: Camp Features
Posted: 26 Sep 2011, 13:18
by Remus
JackFrost wrote:It would be cool to have NecroCity or the frozen city - in a war-torn condition!
bullets holes on walls , broken windows, some Rubble laying around. cars laying on there side burnt buildings, bomb holes in ground. maybe collapse walls with opening to run through! things like that. army tanks destroyed - helicopter destroyed !
That's an option in a single-player game only.
In a multyplayer game, thousands of players join & leave the camps every day.
When they join a camp, they don't want to see a messed up map.
On the top of that, hundreds of dynamic objects broadcasted over the net means a significant performances drop.
