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how to avoid mines

Posted: 19 Jan 2011, 01:55
by John_H
:mrgreen: What about if you just crouch you have 3 steps before the trigger gets armed so you can see where the land mine is positioned

If you like the idea it can be implemented with the possibility of stealing the enemy mine in the range of those 3 steps before arming trigger just pressing the use button...yes...yes...aiming :lol: the mine (if you already have your mine...just release yours :biggthumbsup: ) so you will have 2 mines ready to use and your enemy will lose 10 points and 1 frag

and if you want more fun you can see the mine just using in a certain range your sniper scope and shooting at it the mine will explode :twisted:

Re: how to avoid mines

Posted: 19 Jan 2011, 05:27
by Timberwolf
When I first proposed land mines some months back, I was thinking that people could crawl over them and steal them. Or that crouching and general would keep them from exploding.

I don't mind this idea. If someone crouches and crawls over my mine and doesn't explode, that's on them - because if they're in crouch, they're sitting ducks for gunfire then! So it's not like some big advantage.

And a remote trigger for the mine would be cool, but I think they have enough range as it is. You can walk within 10 feet of the mines! :twisted:

Re: how to avoid mines

Posted: 19 Jan 2011, 05:52
by Topz007
I've seen exploding mines, but only one person dies (who is quite close, takes no scratches) :mrgreen:

Re: how to avoid mines

Posted: 19 Jan 2011, 05:59
by Topz007
Topz007 wrote:I've seen exploding mines, but only one person dies (who is quite close, takes no scratches) :mrgreen:
we get here, but this business of landmines is a great slutty :mrgreen:

It's nice to put in places ratones :whatis:

Re: how to avoid mines

Posted: 19 Jan 2011, 11:09
by Remus
John_H wrote::mrgreen: What about if you just crouch you have 3 steps before the trigger gets armed so you can see where the land mine is positioned
The proximity mines cannot be disabled. :wink:
On the other hand, 2 or more mines per player is out of question.
I don't want to turn this game into a complete chaos. :mrgreen:
There are two options:
1) the radar to be extended in order to detect the land mines
2) a new item in the warehouse: mines detector.
Also, I might introduce the ability to shoot the mines (if detected).
:cheers:

Re: how to avoid mines

Posted: 19 Jan 2011, 12:05
by John_H
this way is too easy :?

Re: how to avoid mines

Posted: 19 Jan 2011, 12:09
by Remus
John_H wrote:this way is too easy :?
Try to define "3 steps".
:mrgreen:

Re: how to avoid mines

Posted: 19 Jan 2011, 12:22
by John_H
in those 3 steps before the trigger gets armed and explode you have the detection of the mine(you need to crouch to make little steps) in other words you have 3 steps safe before you explode and can detect the mine position

Re: how to avoid mines

Posted: 19 Jan 2011, 13:29
by Topz007
John_H wrote:in those 3 steps before the trigger gets armed and explode you have the detection of the mine(you need to crouch to make little steps) in other words you have 3 steps safe before you explode and can detect the mine position
rockets is good for this!! :mrgreen:

Re: how to avoid mines

Posted: 19 Jan 2011, 13:57
by Remus
John_H wrote:in those 3 steps before the trigger gets armed and explode you have the detection of the mine(you need to crouch to make little steps) in other words you have 3 steps safe before you explode and can detect the mine position
You did not define "3 steps".
This game is not PacMan. :lol:
Most of the motions are nonlinear (interpolated). Including walk, jump and fall down.
Please define "3 steps before the trigger".
And again, the proximity mines have nothing to do with walk, crouch or prone.
If you are in their range ... bye-bye. :mrgreen:

Re: how to avoid mines

Posted: 19 Jan 2011, 18:40
by John_H
:lol: Come on...Remus, i'm talking about a trigger few pixels far from the one that arms the mine (proximity trigger) . is a trigger of detection :mrgreen: :biggthumbsup:

Re: how to avoid mines

Posted: 19 Jan 2011, 18:43
by John_H
you can use the same trigger with 2 range,first for detection,second for explotion :mrgreen:

Re: how to avoid mines

Posted: 19 Jan 2011, 18:58
by supreme
haha, i got those 3 steps,

1. getting the mine
2. placing the mine
3. exploding the mine

haha so U,L, Explode :P

Re: how to avoid mines

Posted: 19 Jan 2011, 19:55
by John_H
ok...ok...it seem's that you guys don't walk,that's why you don't know about steps, i forgot that you all people here just fly :roll:

Re: how to avoid mines

Posted: 19 Jan 2011, 20:36
by Remus
John_H wrote:you can use the same trigger with 2 range,first for detection,second for explotion :mrgreen:
In nonlinear motions you cannot talk about steps.
So you are talking about distances (radius). :wink:
d > d1 --- safe
d < d1 and d > d2 --- detection
d < d2 --- dead

Now tell me: what do you want to do during "detection"?
:?

Re: how to avoid mines

Posted: 20 Jan 2011, 00:57
by Topz007
he wants to detect the mine and blow it, preferably using their weapons, hehe
And if anyone is around, much better! :mrgreen:

Re: how to avoid mines

Posted: 20 Jan 2011, 02:27
by John_H
Remus wrote: In nonlinear motions you cannot talk about steps.
So you are talking about distances (radius).
d > d1 --- safe
d < d1 and d > d2 --- detection
d < d2 --- dead

Now tell me: what do you want to do during "detection"?
:?
------------------------------------------------------

Well, you can have 2 options:

1) Only if you dont have a mine, you can steal it and replace it in another place, :twisted:

2) If you already have a mine, you can go in a safe distance and aim with your sniper scoope and shoot on the mine ( if someone is near at it...it's better :twisted: )

:cheers:

Re: how to avoid mines

Posted: 20 Jan 2011, 07:41
by supreme
haha, this idea is good for ratones, i wont wait for enemy and shoot then, its better to kill enemy by my gun rather than to stay in rat hole and wait for enemy..haha

Re: how to avoid mines

Posted: 20 Jan 2011, 07:41
by Remus
John_H wrote:1) Only if you dont have a mine, you can steal it and replace it in another place, :twisted:

2) If you already have a mine, you can go in a safe distance and aim with your sniper scoope and shoot on the mine ( if someone is near at it...it's better :twisted:
If you see the mines in a certain range, they become useless.
And how can you steal the mine from that distance?
:?

Re: how to avoid mines

Posted: 20 Jan 2011, 10:46
by supreme
Remus wrote:
John_H wrote:1) Only if you dont have a mine, you can steal it and replace it in another place, :twisted:

2) If you already have a mine, you can go in a safe distance and aim with your sniper scoope and shoot on the mine ( if someone is near at it...it's better
If you see the mines in a certain range, they become useless.
And how can you steal the mine from that distance?
i think john wants to have remote control of landmine, so that it can blast only when he press the remote button.

secondly he wants to steal and taking control of mines of other players
so that he can use multiple mines plus his mine :P
now point is will other players remote work for their mines? :P

:)

Re: how to avoid mines

Posted: 20 Jan 2011, 11:07
by John_H
if you crouch you can detect the mine , if you walk without crouch you cannot detect the mine.
during detection you just press use button and steal it.(only if you dont have already 1 mine in use)
but if you are not carefull, with slow moves, you blow up, in other words, the range of detection need to be very short, if not, it will be too easy :lol:
after detection, only who detected can see the mine, not everyone :!:
so then you can even shoot on it and blow up someone near at it :twisted:

:cheers:

Re: how to avoid mines

Posted: 20 Jan 2011, 13:17
by Remus
John_H wrote:if you crouch you can detect the mine , if you walk without crouch you cannot detect the mine.
In other words, if all the players crouch, they see all the mines.
Come on John ... :lol:

Re: how to avoid mines

Posted: 20 Jan 2011, 19:45
by John_H
d > d1 --- safe
d < d1 and d > d2 --- detection ---(only if you crouch :!: )
d < d2 --- dead

this is the script :!:

you got it now :?:

:cheers:

Re: how to avoid mines

Posted: 20 Jan 2011, 19:51
by Remus
John_H wrote:d < d1 and d > d2 --- detection ---(only if you crouch :!: )
You cannot steal anything from that distance.
Maybe you'll get detection. :wink:
But I really don't want to see the camps full of morons walk-crouch-walk-crouch all the time
just to detect the mines (if any!).
:lol: :lol:

Re: how to avoid mines

Posted: 20 Jan 2011, 21:47
by musoi
I think John is a pervert :mrgreen:

Re: how to avoid mines

Posted: 20 Jan 2011, 22:19
by Milan
All these is very nice but the biggest problem in this stealing landmines is that we don't know where are landmines, so that means that we all should walk in crunch position to see them :lol:
I am using landmines only in team matches, in Free For All they are worthless for me :P

Re: how to avoid mines

Posted: 21 Jan 2011, 01:15
by John_H
Great Milan, you got it :!:
at least we will have a more tactical camp and for sure...less caotic :biggthumbsup:

:cheers: :whatis:

Re: how to avoid mines

Posted: 21 Jan 2011, 02:55
by Topz007
It's good tools for detect morons immortals :mrgreen:

Re: how to avoid mines

Posted: 21 Jan 2011, 12:54
by Timberwolf
Well for now I think the land mines are fine.

But you know.... I like all of John's points!

Maybe this can lead to another weapon in the future? Maybe we can have some C4 blocks that are able to be ONLY detonated by the owner's control (either by the owner's trigger, which could be a remote or a sniper bullet) and the blast radius would be rather large.

I'm thinking about 5x what the mine radius is, so you could kill a few at a time.

It should also cost about 50 points or so instead of 10.

Re: how to avoid mines

Posted: 21 Jan 2011, 13:11
by Scrappitt
Nice idea about having explosives by remote Josh :biggthumbsup:

As for the mines!!!
> I think that you should be able to detect the mines - using radar or a new tool purchased from the warehouse which would work over a short distance and be valid for either a time limit or a single mine.
> I think it is ok to be able to disarm a mine - maybe by shooting it once detected
> I don't think you should be able to steal a mine - this just isn't how mines are used (I think :oops: )

:shock:

Re: how to avoid mines

Posted: 21 Jan 2011, 19:15
by Lenny
Maybe a package, radar + armor
You have 60 seconds of this that can be armed and disarm at your will
You arm your radar + armor, Detect the mine, walk over it and disarm it, replace it with you mine, if you like, walk away, Disarm your radar + armor, 40 seconds left for next time.
also as i have said before, some indication of how many active mine are in camp




Question about warehouse :?:
Why cant all weapons cost point, but be spread around camp :?: with no warehouse :cheers:

Re: how to avoid mines

Posted: 21 Jan 2011, 19:29
by Lenny
Or a mine detector
http://www.elpam.com/1.jpg/605m/605M.jpg" onclick="window.open(this.href);return false;

Penalty for using it, loss of sound. :smile:

Re: how to avoid mines

Posted: 21 Feb 2011, 10:56
by Topz007
This is a great dirty slutty, lay mines in places of respawnings, Boss, plz, provide something about it. :whatis:

Re: how to avoid mines

Posted: 21 Feb 2011, 11:17
by Remus
Topz007 wrote:This is a great dirty slutty, lay mines in places of respawnings, Boss, plz, provide something about it. :whatis:
Those players are not smart at all.
Because if they get killed and they resurrect in that place ... :mrgreen:
I've seen a lot of "I just killed myself. I am a dumb" in the respawning spots.
:lol:

Re: how to avoid mines

Posted: 21 Feb 2011, 12:07
by Topz007
Remus wrote:
Topz007 wrote:This is a great dirty slutty, lay mines in places of respawnings, Boss, plz, provide something about it. :whatis:
Those players are not smart at all.
Because if they get killed and they resurrect in that place ... :mrgreen:
I've seen a lot of "I just killed myself. I am a dumb" in the respawning spots.
:lol:
And if so, they should die in the field and then be born in the same place where he put the mine :twisted:

Re: how to avoid mines

Posted: 21 Feb 2011, 12:19
by John_H
Remus can set the respawn points like he did with the warehouse... :whatis:

if you leave a mine there you blow up istantly :twisted:

:cheers:

Re: how to avoid mines

Posted: 21 Feb 2011, 12:23
by Remus
John_H wrote:Remus can set the respawn points like he did with the warehouse...
if you leave a mine there you blow up istantly :twisted:
It does not worth the effort.
There is a 16.66% chance for you to respawn in that spot.
And they also have the same chance to die after respawning.
:lol:

Re: how to avoid mines

Posted: 21 Feb 2011, 12:32
by John_H
so we should leave them free to continue with this bad attitude :shock:

:biggthumbsup: for you... :biggthumbsup: for me

:cheers:

Re: how to avoid mines

Posted: 21 Feb 2011, 12:42
by Remus
John_H wrote:so we should leave them free to continue with this bad attitude :shock:
This is not bad attitude. It's a poor player looking badly for a frag. :lol:
And to put a landmine close to your home in a CTF match is also an interesting move. :twisted:
But if I get many requests to "protect" the respawning spots ...
:cheers:

Re: how to avoid mines

Posted: 21 Feb 2011, 13:10
by Topz007
at least define an area around the place where one is reborn :baby:

Re: how to avoid mines

Posted: 21 Feb 2011, 13:15
by Remus
Topz007 wrote:at least define an area around the place where one is reborn :baby:
That means protection.
:wink:

Re: how to avoid mines

Posted: 21 Feb 2011, 14:36
by Remus
The respawning spots are protected.
You need to clear the browser cache and to reload the game.
:wink:

Re: how to avoid mines

Posted: 22 Feb 2011, 03:00
by Topz007
Remus wrote:The respawning spots are protected.
You need to clear the browser cache and to reload the game.
:wink:
:biggthumbsup:
:cheers:

Re: how to avoid mines

Posted: 22 Feb 2011, 12:08
by John_H
:mrgreen: :biggthumbsup:
:cheers:

Re: how to avoid mines

Posted: 25 Feb 2011, 20:12
by Timberwolf
:evil:

I am a moron!

Re: how to avoid mines

Posted: 25 Feb 2011, 20:15
by Remus
Timberwolf wrote: :evil:
I am a moron!
Why?
:lol: :lol:

Re: how to avoid mines

Posted: 25 Feb 2011, 20:45
by Timberwolf
My best mine places are now suicide traps! :lol:

I can't walk around the WH, because ALL THE MORONS set mines there. On all three sets of steps, on the only two places you can jump up from the sides, by the boxes, by the phonebooth, by the jeep - it's a minefest!

So I like to catch them spawning! :twisted:

Re: how to avoid mines

Posted: 25 Feb 2011, 20:53
by Remus
Timberwolf wrote:I can't walk around the WH, because ALL THE MORONS set mines there. On all three sets of steps, on the only two places you can jump up from the sides, by the boxes, by the phonebooth, by the jeep - it's a minefest!
:lol:
This morning I found mines in both truks.
:lol:

Re: how to avoid mines

Posted: 25 Feb 2011, 20:55
by Timberwolf
:lol:

Re: how to avoid mines

Posted: 19 Jun 2011, 11:06
by Lenny
Today i was killed by a landmine, from a player on breaktime. :shock: :biggthumbsdown: