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Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 12:13
by flare
Topz007 wrote:
thanks for your help boss.
but nothing works as before :baby:
Install this old version of shockwave player and try, and let me know if you still have performance issues

http://www.oldapps.com/shockwave.php?old_shockwave=22" onclick="window.open(this.href);return false;

Don't update to latest 11.6.1.629
If you get update dialog, click No, it should play in old version itself.
If you still have problems, use even older version and try again. When you don't face the issue any more with older versions tell me back again. I will talk to shockwave developers and get this fixed hopefully if its a bug.

Thank you!

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 12:15
by Remus
flare wrote:1) And the lighting thing, can you tell me what should it look like ? Then I can see the expected results and do something!

2) Common don't say the feature is of no use, I think pieter uses it some where in his projects.

3) Also let me know if you have any problems with normal maps and parallax maps, coz looks like you could use a lot of that in your games.
1) http://necromanthus.com/docs/OpenGL_vs_DirectX9.html" onclick="window.open(this.href);return false;

2) In Hopeless 2 there is the > mirror on command.
http://www.infdat.com/forum/download/fi ... &mode=view" onclick="window.open(this.href);return false;
Very cool, something never done in an already very complex SW project.
However, it crashes the browsers on Macs (and OpenGL on Windows).

3) You may bet on that.
http://necromanthus.com/Games/ShockWave/test/RTL.html" onclick="window.open(this.href);return false;
Mouse roll over.
Did you see something like that in SW3D?
:twisted:

:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 12:48
by flare
Remus wrote: 1) http://necromanthus.com/docs/OpenGL_vs_DirectX9.html" onclick="window.open(this.href);return false;

2) In Hopeless 2 there is the > mirror on command.
http://www.infdat.com/forum/download/fi ... &mode=view" onclick="window.open(this.href);return false;
Very cool, something never done in an already very complex SW project.
However, it crashes the browsers on Macs (and OpenGL on Windows).

3) You may bet on that.
http://necromanthus.com/Games/ShockWave/test/RTL.html" onclick="window.open(this.href);return false;
Mouse roll over.
Did you see something like that in SW3D?
:twisted:

:cheers:

1. Is this actually a render to texture issue ? the way the health pack is rendered. btw I have played Q3 a lot, so i know how it should look acutally. Its sort of transparent. Without the script we don't know how you achieving this.

2. Certianly crash is a very bad issue, if we get a file that crashes, you be can sure of that it will be fixed, gurantee. Mean whlie I will play the game and try the mirror command.

3. Yes this is really cool, both the effect and the babe ;)

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 12:56
by Remus
flare wrote:
Remus wrote: 1) http://necromanthus.com/docs/OpenGL_vs_DirectX9.html" onclick="window.open(this.href);return false;
Is this actually a render to texture issue ? the way the health pack is rendered. btw I have played Q3 a lot, so i know how it should look acutally. Its sort of transparent. Without the script we don't know how you achieving this.
It's a DirectX renderer bug introduced in Director SW v11 (a long time ago).
Obviously, renderToTexture is affected (wrong resulted image).
The only workaround for this DirectX bug is:
light("hello_sunshine").spotDecay = TRUE
But it comes with a performances drop and I don't like that.
You don't need to enable the spotDecay in OpenGL to get the right result.
:wink:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 16:22
by supreme
flare wrote:This is a nice community!
.....

Also here we could have a thread report bugs with shockwave player, This way all issues get directly to us.

Common don't say the feature is of no use, I think pieter uses it some where in his projects.

Also let me know if you have any problems with normal maps and parallax maps, coz looks like you could use a lot of that in your games.

Thanks for thew welcome :)
Welcome! flare :cheers: with 5 kills :P ha :) I think now memory leak problem would be solved by adobe? and we can have super camps with aircrafts? :P

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 18:07
by Remus
Clear the browser cache and reload the game.
Now in the starting menu you have 3 options for MouseLook:
1) baMoveCursor (the old external SW module, hosted on http://necromanthus.com" onclick="window.open(this.href);return false; and developed by Gary Smith)
2) Integrated (in the latest SW plugin)
3) OFF

Please help Adobe to investigate the mouse related issues.
Select the Integrated MouseLook and see how it works on your computer.
Please provide the following infos:
- OS
- browser
- how it works (same as baMoveCursor, worse, or it doesn't work at all)

Use this topic: http://www.infdat.com/forum/viewtopic.php?f=6&t=3184" onclick="window.open(this.href);return false;
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 20:28
by Milan
1) If I understood well, In the latest SW plugin we have Integrated and not baMoveCursor? If it so, why then when I installed latest SW and when I run H2 it asked me to install baMoveCursor?

2) What should I see with these two? Better aim or better game play? :shock:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 21:11
by Remus
Milan wrote:1) If I understood well, In the latest SW plugin we have Integrated and not baMoveCursor? If it so, why then when I installed latest SW and when I run H2 it asked me to install baMoveCursor?

2) What should I see with these two? Better aim or better game play? :shock:
1) it was available but I didn't use it (you had no option to use it).
And that's because it didn't work properly on many configs.
2) if you get the same good results (precision, fast but smooth movement) with both
baMoveCursor and Integrated, it's perfect.
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 21:17
by Timberwolf
:whatis: :whatis: :whatis:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 21:55
by Topz007
flare wrote:
Topz007 wrote:
thanks for your help boss.
but nothing works as before :baby:
Install this old version of shockwave player and try, and let me know if you still have performance issues

http://www.oldapps.com/shockwave.php?old_shockwave=22" onclick="window.open(this.href);return false;

Don't update to latest 11.6.1.629
If you get update dialog, click No, it should play in old version itself.
If you still have problems, use even older version and try again. When you don't face the issue any more with older versions tell me back again. I will talk to shockwave developers and get this fixed hopefully if its a bug.

Thank you!
is not working for me, sorry :baby:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 22:15
by Remus
Topz007 wrote:is not working for me, sorry
You cannot install 11.6.0.626 or what?

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 22:30
by Topz007
Remus wrote:
Topz007 wrote:is not working for me, sorry
You cannot install 11.6.0.626 or what?
I said, I can only 50/50 mode only break time.
if I hit back to the field, the fps drops to around 22 :baby:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 22:35
by Remus
Topz007 wrote:
Remus wrote:
Topz007 wrote:is not working for me, sorry
You cannot install 11.6.0.626 or what?
I said, I can only 50/50 mode only break time.
if I hit back to the field, the fps drops to around 22 :baby:
I've downgraded the loader to 11.5
Uninstall the shockwave plugin and use that 11.5.9.620 from http://forum.necromanthus.com" onclick="window.open(this.href);return false;
See if you get the same FPS drop.
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 29 Aug 2011, 22:42
by Topz007
i am with this version, 11.5.9.620 and don't work, i'll tested,, same thing :whatis:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 30 Aug 2011, 04:19
by flare
Topz007 wrote:i am with this version, 11.5.9.620 and don't work, i'll tested,, same thing :whatis:
That's bad then, its not flash related issue. However it could some 3d issue with shockwave or the setup of your machine and things around.

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 30 Aug 2011, 04:26
by flare
supreme wrote: Welcome! flare :cheers: with 5 kills :P ha :) I think now memory leak problem would be solved by adobe? and we can have super camps with aircrafts? :P
Which memory leak you want fixed ? The flash one ? give me a screenshot of high memory usage, that will be very helpful.

@Remus ! how do you turn on the Mirror ? Is there some console That i should type the commands ?

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 30 Aug 2011, 07:16
by Remus
flare wrote:Remus ! how do you turn on the Mirror ? Is there some console That i should type the commands ?
You need over 500 frags to use commands.
If you need an "Adobe" account for tests, just send me an email.
After that, it's very easy:
dress yourself like a girl, select the KIN map, find Hula Cow and type this:
> mirror on
You'll get this view: http://www.infdat.com/forum/download/fi ... &mode=view" onclick="window.open(this.href);return false;
:lol:

Edited:
I found your username: Shockwave
Use the flare account and log in.
Now you can use commands.
You can even double the mirror resolution with:
> mirror on x2
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 01 Sep 2011, 20:18
by Remus
Clear the browser cache and reload the game.
A new feature is available in the starting menu: Alpha Sorting.
Enable it and:
- check out the trees, water & guard towers in the SMC map
- check out the trees in the KIN map
...
Even the flowers in the NCY map look better.
:lol:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 03 Sep 2011, 11:20
by Topz007
I'm not able to play normally hopeless2.
my fps is always below 22, my character's movements are very slow, I can not aim at the target in the normal way. so I will wait for things to improve maybe someday I can get it. To all friends, good luck! :baby:
:worship:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 03 Sep 2011, 11:27
by Remus
Topz007 wrote:I'm not able to play normally hopeless2.
my fps is always below 22, my character's movements are very slow, I can not aim at the target in the normal way. so I will wait for things to improve maybe someday I can get it. To all friends, good luck! :baby:
:worship:
Most of the players did not get any FPS drop in the latest SW plugin.
So it seems your OS was killed by "something" at one point.
Did you try what Milan and Praveen suggested?
http://www.infdat.com/forum/viewtopic.p ... &start=145" onclick="window.open(this.href);return false;

p.s.
This one is 4 years old:
http://necromanthus.com/Games/ShockWave/hopeless.html" onclick="window.open(this.href);return false;
Do you get 50/50 all the time?
Hopeless.jpg
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 03 Sep 2011, 16:01
by DeadlySpawn
Topz007 wrote:I'm not able to play normally hopeless2.
my fps is always below 22, my character's movements are very slow, I can not aim at the target in the normal way. so I will wait for things to improve maybe someday I can get it. To all friends, good luck! :baby:
:worship:
Try to get a new PC? New modem?

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 04 Sep 2011, 02:24
by Topz007
Remus wrote:
Topz007 wrote:I'm not able to play normally hopeless2.
my fps is always below 22, my character's movements are very slow, I can not aim at the target in the normal way. so I will wait for things to improve maybe someday I can get it. To all friends, good luck! :baby:
:worship:
Most of the players did not get any FPS drop in the latest SW plugin.
So it seems your OS was killed by "something" at one point.
Did you try what Milan and Praveen suggested?
http://www.infdat.com/forum/viewtopic.p ... &start=145" onclick="window.open(this.href);return false;

p.s.
This one is 4 years old:
http://necromanthus.com/Games/ShockWave/hopeless.html" onclick="window.open(this.href);return false;
Do you get 50/50 all the time?
Hopeless.jpg
:cheers:
variables now
its showing 37 now (don't got to send the picture here)

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 04 Sep 2011, 02:42
by Topz007
Topz007 wrote:
Remus wrote:
Topz007 wrote:I'm not able to play normally hopeless2.
my fps is always below 22, my character's movements are very slow, I can not aim at the target in the normal way. so I will wait for things to improve maybe someday I can get it. To all friends, good luck! :baby:
:worship:
Most of the players did not get any FPS drop in the latest SW plugin.
So it seems your OS was killed by "something" at one point.
Did you try what Milan and Praveen suggested?
http://www.infdat.com/forum/viewtopic.p ... &start=145" onclick="window.open(this.href);return false;

p.s.
This one is 4 years old:
http://necromanthus.com/Games/ShockWave/hopeless.html" onclick="window.open(this.href);return false;
Do you get 50/50 all the time?
Hopeless.jpg
:cheers:
variables now
its showing 37 now (don't got to send the picture here)
---------------------
I use Advanced System Care Pro (for malware and other things in order).
How to format and reinstall everything again? this is out of the question, I have no problem with other software on my machine (they are all working perfectly).
I'm doing everything possible to optimize my machine was better than before, until then, I do not know how long it will take. :worship:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 04 Sep 2011, 12:15
by Remus
Topz007 wrote:
Remus wrote:This one is 4 years old:
http://necromanthus.com/Games/ShockWave/hopeless.html" onclick="window.open(this.href);return false;
Do you get 50/50 all the time?
its showing 37 now (don't got to send the picture here)
Aldinho,

Something goes VERY wrong with your computer.
First of all check out the processor temperature:
http://www.alcpu.com/CoreTemp/" onclick="window.open(this.href);return false;
Secondly, turn off the computer, open the case and clean the dust.
Be sure the processor fan & cooler and the case fan are very clean.
Also double check if all the processor cores are full operational.
If your OS is not messed up, maybe your processor is throttled.
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 06 Sep 2011, 22:07
by Timberwolf
These Deadly Strikes are absolutely crucial for players without bad internet.

Now, when it comes to people with bad connection using them, that's an entirely different topic.

But we can't discriminate on that level.

The best solution: You need to decide before a match whether or not you will use the Deadly Strike feature, just like you decide beforehand whether or not to use the landmines.

If someone wants to use Deadly Strikes and you don't, then don't play.

Speaking for myself only, and other players with good Internet, these Deadly Strikes even the playing field.

But when it comes to edjer sitting in camp for 30 minutes and building up his DS count, well, you have to be smart enough to start the game in a new fresh map, or you have to agree to not use them.

Remus isn't your daddy. Get a handle on it.

:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 07 Sep 2011, 09:59
by Milan
Remus,
Is it possible to make some command with which camp owner will be able to disable items from warehouse?

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 07 Sep 2011, 10:19
by Remus
Milan wrote:Remus,
Is it possible to make some command with which camp owner will be able to disable items from warehouse?
Almost everything is possible in this world. :twisted:
Do you have in mind a specific item or do you want to disable them all?

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 07 Sep 2011, 11:43
by Milan
Remus wrote:
Milan wrote:Remus,
Is it possible to make some command with which camp owner will be able to disable items from warehouse?
Almost everything is possible in this world. :twisted:
Do you have in mind a specific item or do you want to disable them all?
All of them. I got tired of players with horrible connections who have armor, radar and landmines. Like I already don't have too much troubles to kill them with their shitty connection but I have to fight with all of these items. :shock:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 07 Sep 2011, 12:18
by skul
Remus wrote:A new map, 2 new weapons and Air Strike are on the way.
I don't know the release order, but a good map needs around two months of development.
Meanwhile I am experimenting a new kind of gameplay: Boosted!
A Free For All with double damage, double accuracy, but 50% ammo.
It should provide a better gameplay at least for these reasons:
- it's an advantage for the smart players (who finds the target first has better chances).
- it's an advantage for the good shooters (better accuracy).
- it's a disadvantage for the bad connections (they die faster).
- less ammo means more interesting gameplay and more weapons involved.
So clear the browser cache and give it a try.
If most of the players will find this gameplay better, we can make it default in team modes.
:cheers:
I think this Boosted should be more advertised... a few people know about this... I asked about it to a lot of people and nobody knew. That's why nobody plays, nobody is there, always empty... I already tested and I liked, but I would like to test this kind of gameplay more.
Some more advertising of this camp mode would be great.
I'm looking forward the Air Strike! :cheers:

For new camp.... how about an Atomic Bomb ? This could frag all camp at once or it would frag half of the players in the camp... it should have dificult access, well hidden place, no access for noobs, access only for marshal and above... :lol: ... it can be available just after 15 minutes after the last one who took... it should have special effect and a loud noise.

I also would like to have a command to drop a weapon that I don't want to have... sometimes we get a weapon that we don't want when we frag a player and we continue firing other and the weapon comes to our hands beacause we are too close and we can't avoid it when we are on heavy fire... would be very good to press a letter to drop it... why to drop? cause sometimes I press the wrong number and comes the weapon that I dont want.
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 08 Sep 2011, 10:54
by Remus
Clear the browser cache and reload the game.

1) a new command:
> items off
No more pizza, medkit, armor and radar for the entire existence of that camp.
:mrgreen:
2) a new correction:
After respawing, the current weapon defaults to the previous used weapon.
:wink:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 08 Sep 2011, 14:29
by supreme
Remus wrote:Clear the browser cache and reload the game.

1) a new command:
> items off
No more pizza, medkit, armor and radar for the entire existence of that camp.

2) a new correction:
After respawing, the current weapon defaults to the previous used weapon.
:
baaa its all because of estupido milan.. coward :P now how would i use all these things?? my plan of using all these are ruined .. i am so late in using :P
this would be more interesting if you steal these things from other player and that would be free of cost ..hehe

I like the weapon update :pompom:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 09 Sep 2011, 13:43
by Remus
Two more trucks for the manic rats.
SMC.jpg
:twisted:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 09 Sep 2011, 16:45
by Lenny
I don't understand Remus? Are you asking us to round all the rats up and lock them in the truck, then you can drive it into stryke mercenary camp and dump it there.
If so, I think it's a brilliant idea :wink: :biggthumbsup:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 09 Sep 2011, 17:18
by John_H
:lol: LOL :lol:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 10 Sep 2011, 17:08
by DeadlySpawn
Remus wrote:Clear the browser cache and reload the game.

1) a new command:
> items off
No more pizza, medkit, armor and radar for the entire existence of that camp.
:mrgreen:
2) a new correction:
After respawing, the current weapon defaults to the previous used weapon.
:wink:
Can we have an > items on. So that if its off from a previous camp owner, we can turn it back on.

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 11 Sep 2011, 08:38
by JackFrost
The new command:( > items off ) In my Opinion? this command gives advantage to players who are already like Immortals or those who have fast connections and very good PCs...and they know it! -as for others it is a disadvantage ...when playing game! at the least give one item back either Armor or med kit ! or you guys will find many leaving Hopeless 2 or looking for new room to play game in.

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 11 Sep 2011, 11:06
by Lenny
Jack,
I have never been a fan of land mines and armour, but it sounds like you are a fan.
Can you think of a better why to keep us both happy?

As for player's leaving the game, I think alot more would leave the game, if all camps were full immortals with land mines and armour.
Anyway, there is a much bigger question, is it armour or armor IDK :?

Deadlyspawn,
I think there're a few > on commands, that have not been allowed in the game (because of cheaters :roll: ) maybe this is one of them.

:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 11 Sep 2011, 11:16
by Remus
Folks,

First of all, it's impossible to please all the people on this planet.
:mrgreen:
Secondly, it's up the camp owner to remove the items (or to kick out players with "elite").
:wink:
Thirdly, certain features (day/night, 1st/3rd person, items) don't allow ON/OFF.
That's to prevent players with bad attitude to mess up the camps.
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 11 Sep 2011, 13:25
by JackFrost
Lenny wrote:Jack,
I have never been a fan of land mines and armour, but it sounds like you are a fan.
Can you think of a better why to keep us both happy?

As for player's leaving the game, I think alot more would leave the game, if all camps were full immortals with land mines and armour.
Anyway, there is a much bigger question, is it armour or armor IDK :?

Deadlyspawn,
I think there're a few > on commands, that have not been allowed in the game (because of cheaters :roll: ) maybe this is one of them.

:cheers:
Armour or armor (see spelling differences) is protective covering used to prevent damage from being inflicted to an object, individual or a vehicle through use of direct contact weapons or projectiles, usually during combat so whatever way you want to spell it! http://en.wikipedia.org/wiki/Armour" onclick="window.open(this.href);return false;

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 11 Sep 2011, 13:33
by JackFrost
Lenny wrote:Jack,
I have never been a fan of land mines and armour, but it sounds like you are a fan.
Can you think of a better why to keep us both happy?

As for player's leaving the game, I think alot more would leave the game, if all camps were full immortals with land mines and armour.
Anyway, there is a much bigger question, is it armour or armor IDK :?

Deadlyspawn,
I think there're a few > on commands, that have not been allowed in the game (because of cheaters :roll: ) maybe this is one of them.

:cheers:
I myself don't care for land-mines.
but Armour and Med-Kit can be useful against Immortals!

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 11 Sep 2011, 19:06
by Lenny
Jack, you and many other player's like land mines, armor and medkit, and that's cool
Lenny and many other player's don't like land mines, armour and medkit, and that's cool also.
So want's wrong with having the option of both

Armor is American English
Armour English English
I knew this, but never mind :biggthumbsup: :cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 11 Sep 2011, 19:59
by Remus
Lenny wrote:Armor is American English
Armour English English
Armura is Romanian Romanian.
But who cares?
:lol:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 11 Sep 2011, 20:04
by Lenny
This sounds like, a war of words :smile:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 12 Sep 2011, 06:29
by skul
Lenny wrote:This sounds like, a war of words :smile:
Armadura in brazilian portuguese! :shock:
But we always say bullet proof vest and most of the time just vest or "colete" (brazilian portuguese). Portuguese comes from Portugal that colonized Brazil around 1500 "Common Era" and portuguese language comes from "Latin" as such as Romanian, French, Italian and Spanish. :shock: But who cares? :lol:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 12 Sep 2011, 07:19
by kronos12
ZIRH Turkish :lol: :wink:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 12 Sep 2011, 09:22
by Remus
Two more game engine updates:

1) a new command: > auto pickup
You can turn OFF/ON the weapons & ammo automatic pickup.
If it's turned OFF, use the Shift key to pick them up.

2) You cannot select a weapon without ammo.
:cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 12 Sep 2011, 13:06
by skul
Remus wrote:Two more game engine updates:

1) a new command: > auto pickup
You can turn OFF/ON the weapons & ammo automatic pickup.
If it's turned OFF, use the Shift key to pick them up.

2) You cannot select a weapon without ammo.
:cheers:
Thank you very much!!
Merci beaucoup!!
:biggthumbsup: :cheers: :cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 12 Sep 2011, 16:35
by slapshot
Lenny wrote:I don't understand Remus? Are you asking us to round all the rats up and lock them in the truck, then you can drive it into stryke mercenary camp and dump it there.
If so, I think it's a brilliant idea :wink: :biggthumbsup:
Lenny and I will drive the first load in...with pleasure! :cheers:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 12 Sep 2011, 16:37
by slapshot
Remus wrote:Clear the browser cache and reload the game.

1) a new command:
> items off
No more pizza, medkit, armor and radar for the entire existence of that camp.
:mrgreen:
2) a new correction:
After respawing, the current weapon defaults to the previous used weapon.
:wink:

I REALLY LIKE this latter correction! Now when I spawn I can jsut step back and shoot! :sniper:

Re: Hopeless 2 (v2.37 - v2.38)

Posted: 13 Sep 2011, 14:42
by Remus
After 2.5 years you lost the MODS from the game interface.
In fact I always wanted to remove that big piece of interface.
:lol: