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Re: New Map Bug

Posted: 29 Mar 2010, 17:17
by Remus
This is not a bug, it was my wish. :mrgreen:
All the fences are treated like walls.
That's useful to help you defend your base in the upcoming CTF and Domination.
But if I declare them "wire net", the bullets can pass through.
:wink:

Re: New Map Bug

Posted: 10 Apr 2010, 20:45
by matt042
So it's basically holding a barricade? Your safe as long as you keep your enemy out?

Re: New Map Bug

Posted: 05 May 2010, 16:33
by sk8rjonny14
good job remus :biggthumbsup:

Re: New Map Bug

Posted: 01 Mar 2011, 20:16
by Praveen
Hi Remus,

i Don,t Know this is Bug or not

see The Pic. Im Fixed LandMine in up Blasting in Down Also.

Re: New Map Bug

Posted: 01 Mar 2011, 20:44
by Remus
Praveen wrote:Hi Remus,

i Don,t Know this is Bug or not

see The Pic. Im Fixed LandMine in up Blasting in Down Also.
How can you call that a bug?
That's the trigger radius.
It's independent of maps, building structures and positions.
:wink:
In fact you should say "thank you" for that.
:mrgreen:

Re: New Map Bug

Posted: 01 Mar 2011, 20:52
by Praveen
Oh Sry sry :P "Thanks" For That

Re: New Map Bug

Posted: 01 Mar 2011, 21:23
by Remus
Praveen wrote:Oh Sry sry :P "Thanks" For That
In case of explosions, in the real life you get killed by shock wave, heat, broken walls and rubble.
Take it as the blasting radius.
:wink: