freekarol wrote:Players who have bad con= they are almost immortal should have less lifes or slower recovering. Thats just my suggestion.

If you care to dig through volumes of archived posts, you'll see that this topic has been worked over from almost every possible angle or direction.
http://infdat.com/forum/viewtopic.php?f ... Con#p33947" onclick="window.open(this.href);return false;
We tried voting on lists of players with "BadCon" and the voted players powers were diminished. While other players were granted "Elite" (enhanced) powers. All with the intent of trying to make the game as fair as possible.
But as Remus points out, it is very difficult to measure a bad connection. If often comes in bursts of good vs bad connectivity. Especially in countries such as Turkey, India, etc. that are far from the main Chicago server, or who do not have static IP addresses (Turkey).
So to "fairly" determine a bad connection, we used to vote on players. But the result was more of a "popularity contest". If the player was well-liked, other players would not vote him/her to the "BadCon" status; whereas players of "lesser popularity", may have been unfairly voted into the list.
So today, we are operating from a highly refined system. Hopefully, much more fair than the previous systems.
But one of the remainder, and less-used tools is the
> elite camp command. By creating a new camp, then using this command, only "Elite" members can join the camp. (Or more harshly, if you are the camp owner, you can prompt this command
at any time to clear out
ALL non-Elite members

).
Anyway, it's a useful command if the majority of players are screwing up the camp with bad connections. Just make sure there's enough Elite members to keep the camp open.
