Page 1 of 2
Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 16:48
by Remus
Adobe is working on Shockwave v12.
In this topic I will present you a few of the upcoming special effects.
The first one is
Bloom:
Hopeless2_Bloom.jpg
Re: Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 17:12
by supreme
Remus wrote:Adobe is working on Shockwave v12.
In this topic I will present you a few of the upcoming special effects.
The first one is
Bloom:
Hopeless2_Bloom.jpg
is that a rocket?
Re: Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 17:20
by Remus
supreme wrote:is that a rocket?
That's the crow in an explosion of colors on the screen.
You always asked for a colorful image.
This is a sample.
Re: Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 17:39
by supreme
Remus wrote:supreme wrote:is that a rocket?
That's the crow in an explosion of colors on the screen.
You always asked for a colorful image.
This is a sample.
Yes I loveb bright colors especially lush green grass
now where is my gift?????
Re: Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 18:07
by slapshot
Remus wrote:Adobe is working on Shockwave v12.
In this topic I will present you a few of the upcoming special effects.
The first one is
Bloom:
Hopeless2_Bloom.jpg
Wow! Niiiiice!
Re: Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 18:16
by Remus
supreme wrote:now where is my gift?????
Here is the image quality of the "supreme" account starting with the next update:
Gaussian_Blur.jpg
Re: Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 18:49
by Remus
slapshot wrote:
Remus wrote:In this topic I will present you a few of the upcoming special effects.
The first one is Bloom
Wow! Niiiiice!
Glad to hear that you like it.
But that's not for you.
For the "slapshot" account we have the following setup:
Convolution_Sharp.jpg
Re: Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 19:06
by slapshot
Remus wrote:slapshot wrote:
Remus wrote:In this topic I will present you a few of the upcoming special effects.
The first one is Bloom
Wow! Niiiiice!
Glad to hear that you like it.
But that's not for you.
For the "slapshot" account we have the following setup:
Convolution_Sharp.jpg
So what's the difference? Mine looks like that now.
Re: Shockwave v12 (Special FX)
Posted: 07 Nov 2012, 19:13
by Remus
The most active player on this month (7 days) is
Fuku.
This setup is for him:
Color_BW.jpg
Re: Shockwave v12 (Special FX)
Posted: 08 Nov 2012, 15:33
by profesorhr
Getting better and better!
Re: Shockwave v12 (Special FX)
Posted: 08 Nov 2012, 16:25
by Fuku
I see the world with no colors after czech vodka with methanol
Re: Shockwave v12 (Special FX)
Posted: 08 Nov 2012, 17:51
by freekarol
Those pics indicates that Remus's eyesight is worse and worse. I have a free advice for you, try this thing:
http://bit.ly/PH12y1
Re: Shockwave v12 (Special FX)
Posted: 08 Nov 2012, 17:55
by freekarol
Fuku wrote:I see the world with no colors after czech vodka with methanol
Haha, that's why because you dont know what it's good. So now you can cure yourself with Czech beer and wine.
Re: Shockwave v12 (Special FX)
Posted: 08 Nov 2012, 17:56
by Remus
freekarol wrote:Those pics indicates that Remus's eyesight is worse and worse. I have a free advice for you, try this thing:
http://bit.ly/PH12y1
Karol, those pics are for YOU (the best players), not for me.
Except the Bloom effect, they will turn you into noobs because you won't be able to see the enemies.
Re: Shockwave v12 (Special FX)
Posted: 11 Nov 2012, 09:48
by Lenny
Remus wrote:supreme wrote:now where is my gift?????
Here is the image quality of the "supreme" account starting with the next update:
Gaussian_Blur.jpg
So that's the reason why Supreme has retired.
Re: Shockwave v12 (Special FX)
Posted: 11 Nov 2012, 10:23
by Remus
Lenny wrote:So that's the reason why Supreme has retired.
If that's the reason, I have to repeat myself:
http://www.infdat.com/forum/viewtopic.p ... 8&start=40" onclick="window.open(this.href);return false;
Re: Shockwave v12 (Special FX)
Posted: 16 Nov 2012, 23:50
by kuroshu
very nice Special FX! I look forward to this updates in Adobe Shockwave 12!
Any reason why Adobe has yet to release any footage, screenshots, or sneak peak at Shockwave 12 yet??
or are they waiting for you to create the Demos? LOL!
Re: Shockwave v12 (Special FX)
Posted: 20 Nov 2012, 16:53
by Remus
Another impressive Special FX:
Convolution_Edges.jpg
Re: Shockwave v12 (Special FX)
Posted: 20 Nov 2012, 20:03
by Lenny
That picture looks good on my iPhone
Impressive
Re: Shockwave v12 (Special FX)
Posted: 20 Nov 2012, 20:52
by Remus
Lenny wrote:That picture looks good on my iPhone
Impressive
Here is another kicking FX:
Old_Newspaper.jpg
Re: Shockwave v12 (Special FX)
Posted: 23 Nov 2012, 07:41
by Fuku
Maybe you need to do in ABC special mode "old movie". No sounds only subtitles, and piano music
. I see prof dying and board with "baah" to music from films with Charlie Chaplin
Re: Shockwave v12 (Special FX)
Posted: 23 Nov 2012, 09:38
by profesorhr
Fuku wrote:Maybe you need to do in ABC special mode "old movie". No sounds only subtitles, and piano music
. I see prof dying and board with "baah" to music from films with Charlie Chaplin
Me dying
, hmm this Fuku is indeed funny guy
!
Re: Shockwave v12 (Special FX)
Posted: 26 Nov 2012, 00:42
by slapshot
Remus wrote:
Here is another kicking FX:
Old_Newspaper.jpg
Oooooo! Nice!!!
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 10:14
by Remus
The new version of Bloom will turn the "night" mode into the "evening" mode.
I think you'll like that.
Bloom_v2.jpg
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 13:53
by Remus
Another interesting special FX:
Depth_Of_Field.jpg
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 14:00
by supreme
Remus wrote:Another interesting special FX:
Depth_Of_Field.jpg
Why i see blur picture? is it chrome special feature or something with my pc?
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 14:04
by Remus
supreme wrote:Remus wrote:Another interesting special FX:
Depth_Of_Field.jpg
Why i see blur picture? is it chrome special feature or something with my pc?
Because that's the Depth Of Field.
http://necromanthus.com/Images/DOF.jpg" onclick="window.open(this.href);return false;
It will be more difficult to see the snipers in the big maps.
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 14:07
by supreme
Remus wrote:supreme wrote:Remus wrote:Another interesting special FX:
Depth_Of_Field.jpg
Why i see blur picture? is it chrome special feature or something with my pc?
Because that's the Depth Of Field.
http://necromanthus.com/Images/DOF.jpg" onclick="window.open(this.href);return false;
It will be more difficult to see the snipers in the big maps.
ha ha, then thats definitely not for me, i cant see even in normal mode. ha ha
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 14:34
by Remus
supreme wrote:ha ha, then thats definitely not for me, i cant see even in normal mode. ha ha
The Special FX won't be for you or for me.
Only in the first stage (beta) you will be able to enable/disable them.
After that it will be the same setup for all the players.
But don't worry.
Most of them will be used for cutscenes only.
Example:
all the players are interested in Kiren. The rest is not important.
Kiren_DOF.jpg
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 15:40
by manga
good job boss kiren excellent
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 17:16
by kuroshu
very nice Necro!! = ) Looking forward to these Updates!! very Cool! When is Adobe going to Release a Demo Reel on all these new features, or some kind of press release
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 17:53
by supreme
kuroshu wrote:very nice Necro!! = ) Looking forward to these Updates!! very Cool! When is Adobe going to Release a Demo Reel on all these new features, or some kind of press release
Nice to see your comments here, It would be more nice to see that how you present yourself infront of others to kill you in a cool camp !
Re: Shockwave v12 (Special FX)
Posted: 15 Dec 2012, 17:58
by kuroshu
lol supreme, how do you know me?
and sure we'll have to setup a game soon,
Re: Shockwave v12 (Special FX)
Posted: 16 Dec 2012, 13:13
by supreme
kuroshu wrote:lol supreme, how do you know me?
and sure we'll have to setup a game soon,
its not difficult to know you. Very simple technique, your result card speaks your dedication for your H2 course!
Re: Shockwave v12 (Special FX)
Posted: 16 Dec 2012, 15:29
by kuroshu
Re: Shockwave v12 (Special FX)
Posted: 13 Jan 2013, 20:04
by Remus
This one is from Cartoon Network:
Bloom-Contrast-Sharpness.jpg
Re: Shockwave v12 (Special FX)
Posted: 13 Jan 2013, 20:18
by freekarol
Remus wrote:This one is from Cartoon Network:
Bloom-Contrast-Sharpness.jpg
It looks so great. I want it too.
Re: Shockwave v12 (Special FX)
Posted: 13 Jan 2013, 20:39
by Remus
And here is an Old Paper with
arapahoe.
Sharpness_OldPaper.jpg
Also, do not miss that "
My_Bullet : I just killed myself".
Re: Shockwave v12 (Special FX)
Posted: 13 Jan 2013, 23:11
by supreme
wowwwwwwwwwwwww!
Re: Shockwave v12 (Special FX)
Posted: 14 Jan 2013, 01:46
by bmx123
hey remus i was trying to put special FX on but it wont do eneything
Re: Shockwave v12 (Special FX)
Posted: 14 Jan 2013, 12:51
by slapshot
bmx123 wrote:hey remus i was trying to put special FX on but it wont do eneything
Shockwave Player 12 is not quite available yet. But will be soon. (You will have to download the newer version at that time.) Once it is, you will be able to sue the Special effects button.
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 12:13
by freekarol
I prefer this:
http://bit.ly/VHzqLg
But this I also like(even if not much like the first one:
http://bit.ly/VHzxX5
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 13:53
by supreme
i dont like the model used
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 14:11
by Remus
supreme wrote:
i dont like the model used
Yes Kiren, we all know that you like the real one.
resident_evil_dog.jpg
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 14:47
by supreme
Remus wrote:supreme wrote:
i dont like the model used
Yes Kiren, we all know that you like the real one.
resident_evil_dog.jpg
You guys are disgusting
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 14:49
by Remus
supreme wrote:You guys are disgusting
You deserve a dedicated game this year.
A horror one.
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 16:21
by Lenny
This years Dedicated game could be Horror or Hot Booty.
Supreme can decide which one
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 18:26
by supreme
Lenny wrote:This years Dedicated game could be Horror or Hot Booty.
Supreme can decide which one
I'll prefer HORROR!
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 18:43
by slapshot
supreme wrote:Lenny wrote:This years Dedicated game could be Horror or Hot Booty.
Supreme can decide which one
I'll prefer HORROR!
Really? You answered so fast. Are you sure?
Re: Shockwave v12 (Special FX)
Posted: 15 Jan 2013, 19:01
by Remus
I've tuned up the FOG for the Special FX.
Here is SMC with
Bloom:
SMC_Bloom.jpg
I hope you'll like it.