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Sprint

Posted: 11 Nov 2012, 14:47
by Remus
Kiren and Karol asked for this feature.
On the other hand, the movement in this game is already too fast.
To keep the gameplay balanced, the only possible approach is the following:
- the future walk speed will be 0.8 of the current one
- the future sprint speed will be 1.6 of the current walk speed.
Sprint will be enabled (for a limited amount of time) keeping pressed the Shift key.
I will decide the sprint amount of time and the sprint "regeneration speed".
If you like this approach, just let me know.
At least 10 votes are needed.
:cheers:

Re: Sprint

Posted: 11 Nov 2012, 16:21
by troy1
yes that would be great then i can run away from them quiker and get more guns while they r chasing me

Re: Sprint

Posted: 11 Nov 2012, 16:27
by virgil
Hi,
you can sprint a good idea, especially in larger fields with fewer players.
:biggthumbsup: :agree:

Re: Sprint

Posted: 11 Nov 2012, 16:40
by luptatorul87
este o idee buna, da sunt de acord

Re: Sprint

Posted: 11 Nov 2012, 17:49
by Ovidiu
Si eu sant de acord cu aceasta schimbare!!! :agree:

Re: Sprint

Posted: 11 Nov 2012, 18:24
by freekarol
I agree with this feature in big camps such as SMC. It's frustrating to spend half of played time just on walking. :lol:

Re: Sprint

Posted: 11 Nov 2012, 18:35
by or77
salut remus.hi all
cu toate ca nu am mai jucat,cred ca este o idee foarte buna
.cred ca va devenii mult mai atractiv. very good idea.

Re: Sprint

Posted: 11 Nov 2012, 19:43
by slapshot
:agree:

Re: Sprint

Posted: 11 Nov 2012, 20:16
by profesorhr
slapshot wrote::agree:
I agree with the sprint idea :biggthumbsup:

Re: Sprint

Posted: 11 Nov 2012, 20:20
by profesorhr
profesorhr wrote:
slapshot wrote::agree:
I agree with the sprint idea :biggthumbsup:
And a small remark about the idea. This feature has to be enabled only in big camps such as ABC, KIN and SMC.

Re: Sprint

Posted: 11 Nov 2012, 20:38
by Lenny
profesorhr wrote: And a small remark about the idea. This feature has to be enabled only in big camps such as ABC, KIN and SMC.
:agree:
In these camps, but only team modes.
This would entice more team play, and less beginners play.
Obviously, you wouldn't be able to sprint with the flag or dog.
:biggthumbsup:

Re: Sprint

Posted: 11 Nov 2012, 22:01
by Remus
Lenny wrote:
profesorhr wrote: And a small remark about the idea. This feature has to be enabled only in big camps such as ABC, KIN and SMC.
:agree:
In these camps, but only team modes.
This would entice more team play, and less beginners play.
Obviously, you wouldn't be able to sprint with the flag or dog.
:biggthumbsup:
I thought you want this feature in all the maps and for all the multiplayer modes.
If you want restrictions, you need to vote for them:
1) ABC, KIN & SMC maps only
2) team modes only


p.s.
This feature is already full functional.
Walk_Run.png
:twisted:

Re: Sprint

Posted: 12 Nov 2012, 07:46
by Remus
Remus wrote:If you want restrictions, you need to vote for them:
1) ABC, KIN & SMC maps only
2) team modes only
The beginner camps are bloated with veterans.
:smash:
In my opinion, this should be the only restriction:
the Walk/Run feature is not available in the beginner camps.
:cheers:

Re: Sprint

Posted: 12 Nov 2012, 12:23
by freekarol
Remus wrote: In my opinion, this should be the only restriction:
the Walk/Run feature is not available in the beginner camps.
:cheers:
I guess, you did it to kick veterans out of noob camps. :lol:

Re: Sprint

Posted: 12 Nov 2012, 13:20
by slapshot
Remus wrote:
Remus wrote:If you want restrictions, you need to vote for them:
1) ABC, KIN & SMC maps only
2) team modes only
The beginner camps are bloated with veterans.
:smash:
In my opinion, this should be the only restriction:
the Walk/Run feature is not available in the beginner camps.
:cheers:

Why not try in all (Free for all) camps for a while? If it appears to unbalance gameplay, then we vote for use in the larger camps only.

Re: Sprint

Posted: 12 Nov 2012, 13:22
by Remus
slapshot wrote:Why not try in all (Free for all) camps for a while? If it appears to unbalance gameplay, then we vote for use in the larger camps only.
I already did it.
http://www.infdat.com/forum/viewtopic.p ... &start=332" onclick="window.open(this.href);return false;
:cheers:

Re: Sprint

Posted: 12 Nov 2012, 13:24
by slapshot
Remus wrote:
slapshot wrote:Why not try in all (Free for all) camps for a while? If it appears to unbalance gameplay, then we vote for use in the larger camps only.
I already did it.
http://www.infdat.com/forum/viewtopic.p ... &start=332" onclick="window.open(this.href);return false;
:cheers:
I hadn't got that far quite yet! :mrgreen: :biggthumbsup:

Re: Sprint

Posted: 12 Nov 2012, 13:26
by deamuel
troy1 wrote:yes that would be great then i can run away from them quiker and get more guns while they r chasing me
troy1,

i agree with ur message it can also run fast to hide,if supreme and freekarol shoot you with their sniper gun :lol: :mrgreen:

Re: Sprint

Posted: 12 Nov 2012, 14:48
by manga
profesorhr wrote:
profesorhr wrote:
slapshot wrote::agree:
I agree with the sprint idea :biggthumbsup:
And a small remark about the idea. This feature has to be enabled only in big camps such as ABC, KIN and SMC.
:biggthumbsup: Will this speed limit ? Is that will fatigue after a while? I guess when it comes to power instead of accelerate again

Re: Sprint

Posted: 12 Nov 2012, 17:26
by virgil
Salut,
Uau e tare de tot cu sprintul. Am testat-o inpreuna cu Luptatorul (pe el l-am pus sa alerge in timp ce eu il vanam si ii strigam: "run Forrest, run") :lol:
Super, :cheers:

Re: Sprint

Posted: 12 Nov 2012, 17:30
by Remus
virgil wrote:Salut,
Uau e tare de tot cu sprintul. Am testat-o inpreuna cu Luptatorul (pe el l-am pus sa alerge in timp ce eu il vanam si ii strigam: "run Forrest, run") :lol:
Super, :cheers:
:biggthumbsup:

Re: Sprint

Posted: 12 Nov 2012, 20:52
by Timberwolf
Good feature. I like that you can shoot and sprint at the same time. But it's difficult for me, and I imagine other guys with bigger hands, to use it.

I have to hold my hand up like a crab walk and twist my pinky around to press the shift at the same time I'm using w,a,d. And if I use my ring finger, then I lose strafe. :whatis:

Can we modify the sprint feature in the custom keys when it becomes permanent? I'd like to put it at V or B for me.

Re: Sprint

Posted: 12 Nov 2012, 21:43
by Remus
Timberwolf wrote:Can we modify the sprint feature in the custom keys when it becomes permanent? I'd like to put it at V or B for me.
In a future update.
:cheers:

p.s.
The R, T, V & M keys are reserved (they are already in use).

Re: Sprint

Posted: 12 Nov 2012, 22:56
by troy1
i agree with ur message it can also run fast to hide,if supreme and freekarol shoot you with their sniper gun :lol: :mrgreen:[/quote]
but i hid and snipe them befor the see me :twisted: :twisted

Re: Sprint

Posted: 13 Nov 2012, 00:22
by troy1
not in infection please

Re: Sprint

Posted: 13 Nov 2012, 09:04
by manga
Timberwolf wrote:Good feature. I like that you can shoot and sprint at the same time. But it's difficult for me, and I imagine other guys with bigger hands, to use it.

I have to hold my hand up like a crab walk and twist my pinky around to press the shift at the same time I'm using w,a,d. And if I use my ring finger, then I lose strafe. :whatis:

Can we modify the sprint feature in the custom keys when it becomes permanent? I'd like to put it at V or B for me.
The best key to run E :biggthumbsup:

Re: Sprint

Posted: 13 Nov 2012, 16:38
by Remus
manga wrote:
Timberwolf wrote:Can we modify the sprint feature in the custom keys when it becomes permanent?
The best key to run E :biggthumbsup:
Just clear the browser cache (history) and reload the game.
:twisted:

Re: Sprint

Posted: 13 Nov 2012, 16:46
by andrey
NNNNNIIIICCCEEEE!!!!!!!!!!!!!!!!

Re: Sprint

Posted: 13 Nov 2012, 22:53
by freekarol
Remus wrote:
manga wrote:
Timberwolf wrote:Can we modify the sprint feature in the custom keys when it becomes permanent?
The best key to run E :biggthumbsup:
Just clear the browser cache (history) and reload the game.
:twisted:
I didnt have to clear any cache. Image

Re: Sprint

Posted: 14 Nov 2012, 13:05
by slapshot
I LOVE this new enhancement! :biggthumbsup: But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.

Re: Sprint

Posted: 14 Nov 2012, 13:14
by Remus
slapshot wrote:I LOVE this new enhancement! :biggthumbsup: But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.
http://www.infdat.com/forum/viewtopic.p ... &start=334" onclick="window.open(this.href);return false;
:mrgreen:

Re: Sprint

Posted: 14 Nov 2012, 17:27
by slapshot
Remus wrote:
slapshot wrote:I LOVE this new enhancement! :biggthumbsup: But my first reaction is that the Sprint feature may be a bit too long, and maybe the regeneration is too short.
I will wait to see how others feel.
http://www.infdat.com/forum/viewtopic.p ... &start=334" onclick="window.open(this.href);return false;
:mrgreen:
How dare I second guess you! :lol: :biggthumbsup:

Re: Sprint

Posted: 15 Nov 2012, 06:57
by profesorhr
Hi there,
I must point out that I agree with slap regarding amount of sprint and regeneration time. I would like to see slower regeneration time or sprint feature reduced to half or at least on 3/4 of time that is now.
Dear Remus, even you have been calculating this feature as best you know you should consider our experience in camps. Two heads knows better than one even that one is the mighty Remus :mrgreen: . Or just one more thought, enable this feature fully only in big camps and in smaller camps reduce it to proposed times. We can play few days with this setup for a few days to see is it better or not. Yes I know this is more programming for you but please take it as an extra trainning :mrgreen:

Re: Sprint

Posted: 15 Nov 2012, 07:43
by Remus
profesorhr wrote:I would like to see slower regeneration time or sprint feature reduced to half or at least on 3/4 of time that is now.
Dear Remus, even you have been calculating this feature as best you know you should consider our experience in camps. Two heads knows better than one even that one is the mighty Remus :mrgreen:
We already have 3 players with 3 different opinions.
It means the current approach is the best one.
:mrgreen:
Anyway, as I said before, everything has been calculated (for the ABC and SMC maps).
15 seconds run with 45 seconds regeneration is probably the best match.

profesorhr wrote:Or just one more thought, enable this feature fully only in big camps and in smaller camps reduce it to proposed times.
I already thought about that.
And it's a bad idea.
:mrgreen:
Why?
Because a feature is useful as long as the players get used to it.
Variable timings (based on the map size) is something not realistic and it will turn into annoying situations.
:cheers: