Unity Web Player
- freekarol
 - Posts: 1364
 - Joined: 13 Aug 2010, 12:55
 - Location: Czech Republic
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Unity Web Player
Which is better? A Unity Web Player or a Shockwave player? Just a curious question.
			
			
									
						
							Mentally strong people don't put others down..
			
						- hawk
 - Posts: 229
 - Joined: 13 Feb 2013, 08:43
 - Location: England
 
Re: Unity Web Player
freekarol wrote:Which is better? A Unity Web Player or a Shockwave player? Just a curious question.
Feel the fear and do it anyway
			
						- freekarol
 - Posts: 1364
 - Joined: 13 Aug 2010, 12:55
 - Location: Czech Republic
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Re: Unity Web Player
hawk wrote:freekarol wrote:Which is better? A Unity Web Player or a Shockwave player? Just a curious question.shockwave player works best for me because it as better response and smoother gameplay.
It's a kinda tricky question.
Mentally strong people don't put others down..
			
						- Remus
 - Posts: 7810
 - Joined: 08 Oct 2009, 12:45
 
Re: Unity Web Player
There are pros and cons for both of them.freekarol wrote:There are two points of view: what game developers think about it vs what players think about it.
As a player I can't say which player is better.
From my point of view, there are two BIG disadvantages in Unity3D:
1) no support for flash (SWF) modules.
All the (very complex) Hopeless 2 menus are SWF modules.
2) buggy rendering.
Here is a simple SMC benchmark in Unity3D:
http://hopeless2.net/utils/Unity3D_SMC.html
Now get inside the castle (in the middle of the map).
Even if you don't get a FPS drop, the motion is very choppy (not smooth at all).
Mainly for these reasons, I gave up on Unity3D a few years ago.