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Re: HTML5 WebGL Benchmark

Posted: 25 Apr 2015, 02:51
by slapshot
I am sounding like a loop recording: Chrome 59-60 ~ Firefox 59-60 BOTH running simultaneously: 57-60! and I'm dizzy from chasing this girl in circles :mrgreen:

Re: HTML5 WebGL Benchmark

Posted: 25 Apr 2015, 11:13
by gmi
I get 57-60 fps with firefox and 59-60 with chrome and moving is still smooth.

Re: HTML5 WebGL Benchmark

Posted: 28 Apr 2015, 10:47
by Remus
Please use both mouse buttons and tell me if you like the result. :twisted:

http://necromanthus.com/Test/html5/testA.html

Re: HTML5 WebGL Benchmark

Posted: 29 Apr 2015, 13:03
by gmi
Remus wrote:Please use both mouse buttons and tell me if you like the result. :twisted:

http://necromanthus.com/Test/html5/testA.html
:biggthumbsup: :biggthumbsup: :biggthumbsup:

Re: HTML5 WebGL Benchmark

Posted: 29 Apr 2015, 21:15
by profesorhr
On my home PC I get 28 - 45 fps on Chrome and on Firefox steady 35 fps. Movements are smooth and steady in both browsers and I used both mouse buttons. Result is great!
My home PC (bit outdated) config is:

Processor: Intel Core 2 Duo 2.66Ghz
RAM: 6GB
Graphic card: ATI Radeon 2600 Pro 512 Mb
System: Win 7 Enterprise 64 bit SP1

Re: HTML5 WebGL Benchmark

Posted: 29 Apr 2015, 22:31
by freekarol
Firefox=18 FPS, not smooth
Chrome=39-42 FPS smooth

OS-W7x64
Processor-AMD A6-3420M APU with Radeon(tm) HD
Graphic card-AMD Radeon HD 7450M, AMD Radeon(TM) HD 6520G
RAM-4 GB

Re: HTML5 WebGL Benchmark

Posted: 30 Apr 2015, 23:45
by slapshot
Remus wrote:Please use both mouse buttons and tell me if you like the result. :twisted:

http://necromanthus.com/Test/html5/testA.html
Same, ol' same ol' :lol: . 59 at both Chrome & Firefox. Ever so slightly smoother on Chrome.

Re: HTML5 WebGL Benchmark

Posted: 12 May 2015, 21:26
by Remus
I'm working on the H3 assets.
The first beta is expected this summer.
:P
Meanwhile I'm sure you want to see something 7 years old from a new perspective.

http://necromanthus.com/Test/html5/SMC.html

Only 2.7MB everything you see.
And I hope you get the same 59-60 FPS.
:twisted:

Re: HTML5 WebGL Benchmark

Posted: 12 May 2015, 23:13
by bmx123
is this the map from "strike mercenary camp"? it looks quite similar

Re: HTML5 WebGL Benchmark

Posted: 20 May 2015, 15:54
by Remus
SMC (night) ported to WebGL from Unity 5:

http://necromanthus.com/Test/unity/

Please tell me the medium FPS value and browser (presuming you have the same hardware).
:cheers:

Re: HTML5 WebGL Benchmark

Posted: 20 May 2015, 18:52
by freekarol
FPS 20, movements are not smooth.

Re: HTML5 WebGL Benchmark

Posted: 20 May 2015, 18:59
by Remus
freekarol wrote:FPS 20, movements are not smooth.
Do you get 20 FPS with any browser?

Re: HTML5 WebGL Benchmark

Posted: 20 May 2015, 19:34
by freekarol
Remus wrote:
freekarol wrote:FPS 20, movements are not smooth.
Do you get 20 FPS with any browser?
It was Firefox. Chrome had 50-54 FPS, I had to press Start to see a mouse arrow again and be able to close Chrome.
Opera couldn't run the game at all. Maxthon got frozen loading the game.
So obviously, just Firefox and Chrome can run Hopeless via Unity.

Re: HTML5 WebGL Benchmark

Posted: 20 May 2015, 19:43
by Remus
freekarol wrote:
Remus wrote:Do you get 20 FPS with any browser?
It was Firefox. Chrome had 50-54 FPS, I had to press Start to see a mouse arrow again and be able to close Chrome.
Opera couldn't run the game at all. Maxthon got frozen loading the game.
So obviously, just Firefox and Chrome can run Hopeless via Unity.
So you got 20 FPS with Firefox and 50-54 FPS with Chrome.
Hmmm ...
For WebGL export, Unity is using asm.js (developed my Mozilla).
:lol:

Re: HTML5 WebGL Benchmark

Posted: 22 May 2015, 03:45
by slapshot
Remus wrote:SMC (night) ported to WebGL from Unity 5:

http://necromanthus.com/Test/unity/

Please tell me the medium FPS value and browser (presuming you have the same hardware).
:cheers:
Strong 59 in both!

Re: HTML5 WebGL Benchmark

Posted: 23 May 2015, 20:46
by freekarol
Remus wrote:
freekarol wrote:
Remus wrote:Do you get 20 FPS with any browser?
It was Firefox. Chrome had 50-54 FPS, I had to press Start to see a mouse arrow again and be able to close Chrome.
Opera couldn't run the game at all. Maxthon got frozen loading the game.
So obviously, just Firefox and Chrome can run Hopeless via Unity.
So you got 20 FPS with Firefox and 50-54 FPS with Chrome.
Hmmm ...
For WebGL export, Unity is using asm.js (developed my Mozilla).
:lol:
Don't you know that Windows is full of mysterious miracles? :D

Re: HTML5 WebGL Benchmark

Posted: 24 May 2015, 13:53
by slapshot
slapshot wrote:
Remus wrote:SMC (night) ported to WebGL from Unity 5:

http://necromanthus.com/Test/unity/

Please tell me the medium FPS value and browser (presuming you have the same hardware).
:cheers:
Strong 59 in both!
One thing I noted in Firefox is that I cannot turn my avatar 360°... :think:

Re: HTML5 WebGL Benchmark

Posted: 24 May 2015, 14:01
by Remus
slapshot wrote:Strong 59 in both!

One thing I noted in Firefox is that I cannot turn my avatar 360°... :think:
I don't have that issue with Firefox 38 here.
Tested on XP and Win7.