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Rats (ratones)
Posted: 05 Jul 2010, 21:41
by Remus
I got a report from a turkish player: "Milan cheater in a box".

Re: request..
Posted: 05 Jul 2010, 21:44
by Timberwolf
Re: request..
Posted: 05 Jul 2010, 21:51
by Remus
Timberwolf wrote:"Milan cheater in a box".
I have no clue what it means. But I believe it for some reason

He was inside of this box:
Milan_cheater_in_a_box.jpg

Re: request..
Posted: 05 Jul 2010, 22:32
by Timberwolf
Re: request..
Posted: 06 Jul 2010, 00:31
by Milan
Re: request..
Posted: 06 Jul 2010, 02:59
by Topz007
Rats(ratones) love to do this

Re: request..
Posted: 06 Jul 2010, 09:28
by ulubatli
Topz007 wrote:Rats(ratones) love to do this

I have some ratsbane if you need

Re: request..
Posted: 06 Jul 2010, 09:32
by ulubatli
Re: Rats (ratones)
Posted: 06 Jul 2010, 10:59
by Milan
This box is nothing what I was doing
I will said just this: From RPG place in TFC map I was able to kill players at respawn place near jeep, green flag.... how? I'll tell you never
Topz007 wrote:Rats(ratones) love to do this

Tontito

Re: Rats (ratones)
Posted: 06 Jul 2010, 11:19
by Remus
Milan wrote:From RPG place in TFC map I was able to kill players at respawn place near jeep
Ratone with bazooka!

Re: Rats (ratones)
Posted: 06 Jul 2010, 15:21
by Milan
Remus wrote:
Ratone with bazooka!

You are ratone, spying players
I will be in game, so when you find a time find me to show you little bazooka issue
Tonto

Re: Rats (ratones)
Posted: 06 Jul 2010, 15:38
by Remus
Milan wrote:I will be in game, so when you find a time find me to show you little bazooka issue
Tonto

Un ratone con 73742 frags matar tontos ... this is Milan.
p.s.
There is no bazooka issue. There are no roofs in TFC!
But a rat will die a ratone, that's for sure.

Re: Rats (ratones)
Posted: 06 Jul 2010, 16:06
by Milan
Remus wrote:
There is no bazooka issue. There are no roofs in TFC!
I am not talking about roofs, I am talking about bazooka hit in body... But if you think that there isn't issue than fine

Re: Rats (ratones)
Posted: 06 Jul 2010, 16:10
by Remus
Milan wrote:Remus wrote:
There is no bazooka issue. There are no roofs in TFC!
I am not talking about roofs, I am talking about bazooka hit in body... But if you think that there isn't issue than fine

With so many players with horrible connections, "rocket body hit" is on your screeen only.
In their game you hit a wall of another building.
But I'm open to any idea of one of my favorite players.

Re: Rats (ratones)
Posted: 06 Jul 2010, 16:20
by Milan
Ah stubborn man
I tested this with
supreme.
Where is the problem, she focus her RPG in my head, she shot, I just moved 1 step left or right, she saw how RPG explode into my head and I saw how RPG passed next to my cheek. Other situation, she was kneeling, looking at the sky, I shot in her head, I saw explosion, she saw how RPG grenade passed over her nose. In both cases there is no damage
Tested over 20 times, both situations.
Tonto

Re: Rats (ratones)
Posted: 06 Jul 2010, 17:16
by Remus
Milan wrote:Ah stubborn man
I tested this with
supreme.
Where is the problem, she focus her RPG in my head, she shot, I just moved 1 step left or right, she saw how RPG explode into my head and I saw how RPG passed next to my cheek. Other situation, she was kneeling, looking at the sky, I shot in her head, I saw explosion, she saw how RPG grenade passed over her nose. In both cases there is no damage
Tested over 20 times, both situations.
Tonto

I just explained the reason: (Milan + supreme) > 320ms delay
A single step to left or right is enough to miss the target.
Did you ever see in the real life a moron trying to hit a human head with bazooka?
Milan and supreme, mis queridos amigos inteligentes.

Re: Rats (ratones)
Posted: 06 Jul 2010, 21:26
by Timberwolf
Re: Rats (ratones)
Posted: 06 Jul 2010, 21:48
by Timberwolf
Maybe this should be in the dumb questions category:
Is there any way to make the game to where it's a shared reality and not individual with a shared source?
I mean, if I see AND hear a bomb hit supreme in the face but she sees and hears it go far over her, then we both have completely separate versions of reality running, with only a few indicators there to meld them if they're touched in the right place. Right?
Wouldn't a blended reality where everyone shares in the common eliminate a lot of the problems where I shoot someone (on my screen) but they're not affected (on theirs)? Or would that make it worse? Or is it impossible anyway?

Re: Rats (ratones)
Posted: 06 Jul 2010, 22:39
by Remus
Timberwolf wrote:Is there any way to make the game to where it's a shared reality and not individual with a shared source?
In a multiplayer environment that's IMPOSSIBLE.
Keep in mind a basic fact: everything is delayed with (your ping + their ping).
Timberwolf wrote:I mean, if I see AND hear a bomb hit supreme in the face but she sees and hears it go far over her
Clear your browser cache and try again.
