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Re: Hopeless 2 (beta 1.66 - 1.67)

Posted: 25 Mar 2010, 09:36
by Milan
John_H wrote:is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
:biggthumbsup:
Try under the tower where is M249, you will lose all your life :mrgreen:
:baby:

Re: Hopeless 2 (beta 1.66 - 1.67)

Posted: 25 Mar 2010, 10:24
by Remus
Milan wrote:Remus, I found some "error",

It's "after > break time error". When I took a break (> break time) in the lowest point of the map (under the tower where is M249 or M249 ammo), and then come back, I lose all health, and get suicide, like I jumped from the highest point of the camp to the lowest... :shock:
John_H wrote:is in the respawn place near the flags...when you come back from break time you lose 25 of life...Milan is right
Ha ha ha
I'm working on the underground bar and now the "break time" location is linked to the bar.
When you come back from there, you (almost) die because it's another 3D world in another galaxy.
:lol:
Fixed now.
Clear your browser cache and reload the game (webpage).
Thanks for report guys.
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.68)

Posted: 26 Mar 2010, 11:58
by Remus
beta 1.68

A new diagonal tunnel (NE-SW) under the warehouse in the KIN map.
Tanweer had a very good idea.
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.68)

Posted: 26 Mar 2010, 14:13
by simplysheikh
Thank You Thank You :biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.68)

Posted: 26 Mar 2010, 16:15
by Remus
Timberwolf wrote:I gave these ideas to Kiren and now everybody's suddenly got 'em! :evil:

Good tunnel! :pompom:
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.69)

Posted: 27 Mar 2010, 14:41
by Remus
beta 1.69

After you kill an enemy, you have a few seconds to pick up his weapon.
:twisted:

Important note: v1.69 is 100% backward compatible.
However ... if you kill players using v1.68, you'll get only pistols from them.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.69)

Posted: 27 Mar 2010, 16:05
by John_H
Maybe there is a timer of 1 minute before picking same ammo after i pick the gun left from a ded body...or there is an error?
:?:

Re: Hopeless 2 (beta 1.66 - 1.69)

Posted: 27 Mar 2010, 16:11
by Remus
John_H wrote:Maybe there is a timer of 1 minute before picking same ammo after i pick the gun left from a ded body...or there is an error?
:?:
What do you mean?
:?:
As I said before, you have a few seconds to pick up his weapon.
It's his weapon, you cannot pick up another one.
After respawning, bye-bye weapon.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.69)

Posted: 27 Mar 2010, 16:19
by John_H
Yes i know i have few seconds but when i pick up that gun from the ded body and near there is ammo for the same gun the ammo charge is empty then i try to pick another ammo of the same kind and still that other ammo charge is empty but if i wait a minute before picking ammo then the ammo charge works

Re: Hopeless 2 (beta 1.66 - 1.69)

Posted: 27 Mar 2010, 16:53
by Remus
John_H wrote:Yes i know i have few seconds but when i pick up that gun from the ded body and near there is ammo for the same gun the ammo charge is empty then i try to pick another ammo of the same kind and still that other ammo charge is empty but if i wait a minute before picking ammo then the ammo charge works
Good catch! :biggthumbsup:
Fixed.
Clear your browser cache and reload the game (webpage).
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.69)

Posted: 27 Mar 2010, 17:10
by John_H
Check ammo colt in kin map an infinite loop message "you found colt ammo"

Re: Hopeless 2 (beta 1.66 - 1.69)

Posted: 27 Mar 2010, 17:27
by John_H
and forgot...dont encreases ammo

Re: Hopeless 2 (beta 1.66 - 1.70)

Posted: 27 Mar 2010, 17:33
by Remus
beta 1.70

Another round of corrections.
Everything should work fine now.
Many thanks to supreme and John_H.
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.70)

Posted: 27 Mar 2010, 17:39
by simplysheikh
goood goood :lalala:

Re: Hopeless 2 (beta 1.66 - 1.70)

Posted: 28 Mar 2010, 14:57
by Remus
a new beta 1.70 round of corrections.

Fine tuning of the enemy bounding box:
- the head area is 50% smaller
- the bounding box shape is more accurate

You need to clear the browser cache and to reload the game (webpage).
:wink:

Re: Hopeless 2 (beta 1.66 - 1.71)

Posted: 28 Mar 2010, 18:52
by Remus
beta 1.71

Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... :mrgreen: )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.71)

Posted: 29 Mar 2010, 09:54
by Topz007
Remus wrote:beta 1.71

Because I want to see happy "ancients", another round of corrections:
1) 10 rounds per Dragunov (realistic)
2) 5 rockets per RPG-7 (more realistic ... :mrgreen: )
3) lower accuracy for sniper (with Scope = Off) and shotgun at long distances.
4) improved scope (better zoom and smoother movement)
5) now you get points function of the rank of your target:
- 5 points if you kill a player with less than 500 frags
- 10 points if you kill a player with 500...4999 frags
- 15 points if you kill a player with 5000...29999 frags
- 20 points if you kill a legend.
:mrgreen:
==================================================

The legends and the generals who take care
Now, they will be hunted relentlessly
Especially if they are weak health
:sniper:

Re: Hopeless 2 (beta 1.66 - 1.71)

Posted: 29 Mar 2010, 09:58
by Remus
Topz007 wrote:The legends and the generals who take care
Now, they will be hunted relentlessly
Especially if they are weak health
:sniper:
Yes,
Now all the noobs are very interested to kill Aldinho, the pop star from Brasil.
:lalala:

Re: Hopeless 2 (beta 1.66 - 1.71)

Posted: 29 Mar 2010, 10:22
by Topz007
I'll start to get interested in killing them, much more,, hehehe :mrgreen:

:sniper: NOOBS
:smash: Cheaters aka morons

Re: Hopeless 2 (beta 1.66 - 1.71)

Posted: 29 Mar 2010, 12:08
by kunaguero
In the game when you are killed at the same time that your enemie you take his weapon but you are killed (this is an error )
:wink:

Re: Hopeless 2 (beta 1.66 - 1.71)

Posted: 29 Mar 2010, 12:17
by Remus
kunaguero wrote:In the game when you are killed at the same time that your enemie you take his weapon but you are killed (this is an error )
:wink:
Yes, this is a HUGE error!
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.71)

Posted: 03 Apr 2010, 03:47
by yoxrock
Hi Remus,

I liked the changes which had for points, but really wanted to use for other things, not just to buy body armor, radar or life. Also weapons as it was before the sniper.

Goodbye
nt: Just curious, will the old frags?
Gº0ºDL¡V3
Este juego es adictivo. :shock: :agree: :cheers:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 08:55
by Remus
beta 1.75

8 weapons (!) and the first PRO package.
:pompom:

Important note: this version is NOT backward compatible!
:!:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 09:16
by Milan
We have to buy it :shock:
Wow... Cool...

And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%... :?:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 09:43
by Remus
Milan wrote:We have to buy it :shock:
Wow... Cool...

And I had jump mod 10%, after I bought PRO package I still have the same jump mod,not + 10%... :?:
That's right.
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ... :mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 10:03
by Milan
Remus wrote: That's right.
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ... :mrgreen:
I want to jump over fences, so where is my + 10% jump mod?
It is a deception of customers ... :mad:
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 14:26
by Remus
You need to clear the browser cache and to reload the game (webpage).
Both sniper rifles had wrong range.
Fixed now.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 15:26
by Milan
Great... Because before both had the same range... :biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 17:00
by Remus
I found another issue with RPG-7, Dragunov and M-82 in case of ranges above 1000 units.
Fixed now.
You need to clear the browser cache and to reload the game (webpage).
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 20:54
by yoxrock
Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 21:03
by Remus
yoxrock wrote:Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :
A very old player to ask a stupid question like that ... :|
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
Clear your browser cache and reload the game (webpage) !!!

p.s.
The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8. :mrgreen:
Thanks Tanweer and Amanda for report.
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 00:04
by yoxrock
jeje, sorrry Remus, pero mi pagina no cargaba.

Gracias.

Por cierto, muy bien los cambios que se hicieron. Y el sniper, genial.

Buen trabajo. :cheers: :agree:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 03:49
by simplysheikh
The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8.
:biggthumbsup:

:biggthumbsup:
Thankooo Thankooo :biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 11:27
by ulubatli
Where are my guns and extras :sniper:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 11:32
by Remus
ulubatli wrote:Where are my guns and extras :sniper:
You have 208,115 points.
Why do you ask?
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 11:41
by ulubatli
Remus wrote:
ulubatli wrote:Where are my guns and extras :sniper:
You have 208,115 points.
Why do you ask?
:mrgreen:

May be, eeer can I agree with u in price to reduce? :cheers: What do u want to do this? :mrgreen: I mean make a good it for me..ha? waiting for the news

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 11:53
by Remus
ulubatli wrote:May be, eeer can I agree with u in price to reduce? :cheers: What do u want to do this? :mrgreen: I mean make a good it for me..ha? waiting for the news
The game engine is not a huckster.
:lol:
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 12:54
by ulubatli
Remus wrote:The game engine is not a huckster.
:lol:
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
I like the huckster..It is so interesting to talk them...All of them study in the life school...
Anyway we talk about it next month...A huckster does not give up till selling anything :biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.76)

Posted: 15 Apr 2010, 09:50
by Remus
beta 1.76

The puppies need time and space to grow up.
Obviously, i'm not talking about TimberPuppy.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.77)

Posted: 19 Apr 2010, 20:20
by Remus
beta 1.77

- several add-ons and corrections for the KIN and TFC maps.
- the second (short) soundtrack (see the flags areas).
:wink:

Re: Hopeless 2 (beta 1.66 - 1.77)

Posted: 19 Apr 2010, 21:47
by ZeronMan
hmmm.................im not suuuuure. NOPE I love the map!! :party: :beta:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 08:29
by Remus
beta 1.78

The first Pro Package enhancement.

Beginner + ProPack = Legend
Colonel + ProPack = Legend + ProPack

More balanced gameplay.
:pompom:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 10:03
by Milan
If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price? :shock:
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
:baby:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 10:30
by Remus
Milan wrote:If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price? :shock:
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
:baby:
Beginner: 0, 0, 0, 0, 0, 0
Beginner + ProPack: 20, 20, 20, 20, 20, 10
Colonel: 10, 20, 60, 10, 10, 10
Colonel + ProPack: 30, 40, 80, 30, 30, 10
Legend: 20, 40, 80, 20, 10, 10
Legend + ProPack: 30, 60, 90, 30, 30, 10
:wink:

I forgot to mention something important:
starting with this update, the players with 100-499 frags still can access the "Beginners" mode.

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 10:44
by Milan
I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 10:53
by Remus
Milan wrote:I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?
1) active players ---> many points ---> ProPack for life. :mrgreen:
2) the gameplay has to be as balanced as possible.
3) The ProPack comes with 2 new weapons (between others).
4) The ProPack will be enhanced in the future updates
5) we want as many players with ProPacks as possible.
Why are you confused?

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 14:59
by Milan
I agree with you about that as many players with PRO package, but I don't agree with balanced game, because all legends are deserve that our "players" be stronger.
And colonels for the same price can buy + 20% of life and damage mod...
So somebody with 10.000 frags and somebody with 90.000 frags are almost the same, only 90k player has faster regen and little more ammo.
I think it's not fair... They all should have PRO but like before, all mods + 10%.
And if someone want + extra mod like life, regen, ammo etc... that he/ she should pay extra for that mod, but of course, every mod should have limit.

And what can I do when some colonel who eating radar and armor came into the camp + his "great" connection...

My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion :wink:
:baby:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 15:09
by Remus
Milan wrote:I think it's not fair... They all should have PRO but like before, all mods + 10%.

My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion :wink:
It MUST be balanced.
More and more players leave the camps when Zoldyck, supreme, Milan and other uberplayers are there.
I want to change that and I will.
And it's fair because I want less difference between the players with ProPack
and bigger difference between a player with ProPack and another one without it.
:wink:
Anway, don't worry: all the uberplayers will get goodies.
But you already know that.
:twisted:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 16:19
by Milan
As Kiren told me many times, now I say to you the same thing: I hate you :lol:
:wink:
:cheers:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 17:36
by Remus
Timberwolf wrote:Remus, since Milan wants an imbalanced game, I think he should start playing with 50 health, 1/2 ammo, -30% damage and no pro weapons. :biggthumbsup:
An excellent idea.
Because he hates me, starting with the next update, Milan will start with
50 health points, -50% Damage and only 5 pistol bullets.
Also, his camps will be forced in Ultra-Dark-Night mode (he cannot see almost anything).
:lol:
:cheers: