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Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 10:03
by Milan
Remus wrote: That's right.
The Jump Mod is limited to +10% (you don't need more).
But maybe in a future map ... :mrgreen:
I want to jump over fences, so where is my + 10% jump mod?
It is a deception of customers ... :mad:
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 14:26
by Remus
You need to clear the browser cache and to reload the game (webpage).
Both sniper rifles had wrong range.
Fixed now.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 15:26
by Milan
Great... Because before both had the same range... :biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 17:00
by Remus
I found another issue with RPG-7, Dragunov and M-82 in case of ranges above 1000 units.
Fixed now.
You need to clear the browser cache and to reload the game (webpage).
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 20:54
by yoxrock
Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 07 Apr 2010, 21:03
by Remus
yoxrock wrote:Remus, me puede pasar el link para ingresar al juego.
Pues me aparece "A new game version is available for downland".
:help :
A very old player to ask a stupid question like that ... :|
http://www.infdat.com/hopeless2.html" onclick="window.open(this.href);return false;
Clear your browser cache and reload the game (webpage) !!!

p.s.
The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8. :mrgreen:
Thanks Tanweer and Amanda for report.
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 00:04
by yoxrock
jeje, sorrry Remus, pero mi pagina no cargaba.

Gracias.

Por cierto, muy bien los cambios que se hicieron. Y el sniper, genial.

Buen trabajo. :cheers: :agree:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 03:49
by simplysheikh
The 3rd update (bug fix) under the 1.75 version.
The yellow teams had green HUD for the weapons 7 & 8.
:biggthumbsup:

:biggthumbsup:
Thankooo Thankooo :biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 11:27
by ulubatli
Where are my guns and extras :sniper:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 11:32
by Remus
ulubatli wrote:Where are my guns and extras :sniper:
You have 208,115 points.
Why do you ask?
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 11:41
by ulubatli
Remus wrote:
ulubatli wrote:Where are my guns and extras :sniper:
You have 208,115 points.
Why do you ask?
:mrgreen:

May be, eeer can I agree with u in price to reduce? :cheers: What do u want to do this? :mrgreen: I mean make a good it for me..ha? waiting for the news

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 11:53
by Remus
ulubatli wrote:May be, eeer can I agree with u in price to reduce? :cheers: What do u want to do this? :mrgreen: I mean make a good it for me..ha? waiting for the news
The game engine is not a huckster.
:lol:
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.75)

Posted: 08 Apr 2010, 12:54
by ulubatli
Remus wrote:The game engine is not a huckster.
:lol:
But at the end of every month we'll talk about moderators, police officers, faithful players and ... gifts.
I like the huckster..It is so interesting to talk them...All of them study in the life school...
Anyway we talk about it next month...A huckster does not give up till selling anything :biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.76)

Posted: 15 Apr 2010, 09:50
by Remus
beta 1.76

The puppies need time and space to grow up.
Obviously, i'm not talking about TimberPuppy.
:mrgreen:

Re: Hopeless 2 (beta 1.66 - 1.77)

Posted: 19 Apr 2010, 20:20
by Remus
beta 1.77

- several add-ons and corrections for the KIN and TFC maps.
- the second (short) soundtrack (see the flags areas).
:wink:

Re: Hopeless 2 (beta 1.66 - 1.77)

Posted: 19 Apr 2010, 21:47
by ZeronMan
hmmm.................im not suuuuure. NOPE I love the map!! :party: :beta:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 08:29
by Remus
beta 1.78

The first Pro Package enhancement.

Beginner + ProPack = Legend
Colonel + ProPack = Legend + ProPack

More balanced gameplay.
:pompom:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 10:03
by Milan
If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price? :shock:
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
:baby:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 10:30
by Remus
Milan wrote:If I understand well, colonel buying PRO gets + 20% of life and damage mod, + 30% of regen and ammo mod? And they will be in a better positione than generals? For the same price? :shock:
And what will happen when colonel become a general, whether and then they will get the more + 10% for regen, ammo and damage mod?
And about begginer to not talk (+20%, +40%, +80%, +20%, +10%)
:baby:
Beginner: 0, 0, 0, 0, 0, 0
Beginner + ProPack: 20, 20, 20, 20, 20, 10
Colonel: 10, 20, 60, 10, 10, 10
Colonel + ProPack: 30, 40, 80, 30, 30, 10
Legend: 20, 40, 80, 20, 10, 10
Legend + ProPack: 30, 60, 90, 30, 30, 10
:wink:

I forgot to mention something important:
starting with this update, the players with 100-499 frags still can access the "Beginners" mode.

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 10:44
by Milan
I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 10:53
by Remus
Milan wrote:I am confused, but never mind... so we are more active, but only regen and ammo mods are bigger, and what about generals? From this only logical thing is that they have:
General + Pro = 30, 50, 90, 30, 30, 10?
1) active players ---> many points ---> ProPack for life. :mrgreen:
2) the gameplay has to be as balanced as possible.
3) The ProPack comes with 2 new weapons (between others).
4) The ProPack will be enhanced in the future updates
5) we want as many players with ProPacks as possible.
Why are you confused?

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 14:59
by Milan
I agree with you about that as many players with PRO package, but I don't agree with balanced game, because all legends are deserve that our "players" be stronger.
And colonels for the same price can buy + 20% of life and damage mod...
So somebody with 10.000 frags and somebody with 90.000 frags are almost the same, only 90k player has faster regen and little more ammo.
I think it's not fair... They all should have PRO but like before, all mods + 10%.
And if someone want + extra mod like life, regen, ammo etc... that he/ she should pay extra for that mod, but of course, every mod should have limit.

And what can I do when some colonel who eating radar and armor came into the camp + his "great" connection...

My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion :wink:
:baby:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 15:09
by Remus
Milan wrote:I think it's not fair... They all should have PRO but like before, all mods + 10%.

My opinion that this game can not and should not be balanced, maybe I am not right, but just my opinion :wink:
It MUST be balanced.
More and more players leave the camps when Zoldyck, supreme, Milan and other uberplayers are there.
I want to change that and I will.
And it's fair because I want less difference between the players with ProPack
and bigger difference between a player with ProPack and another one without it.
:wink:
Anway, don't worry: all the uberplayers will get goodies.
But you already know that.
:twisted:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 16:19
by Milan
As Kiren told me many times, now I say to you the same thing: I hate you :lol:
:wink:
:cheers:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 17:36
by Remus
Timberwolf wrote:Remus, since Milan wants an imbalanced game, I think he should start playing with 50 health, 1/2 ammo, -30% damage and no pro weapons. :biggthumbsup:
An excellent idea.
Because he hates me, starting with the next update, Milan will start with
50 health points, -50% Damage and only 5 pistol bullets.
Also, his camps will be forced in Ultra-Dark-Night mode (he cannot see almost anything).
:lol:
:cheers:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 18:16
by Remus
Timberwolf wrote:And not this good Colt .45 pistol, either. I think he needs the Ruger Mark III .22
This rusty Luger is all he deserves:
Luger.jpg
:lol:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 18:47
by Milan
- 50% Damage??? So when I shot in someone he/she will gets positive health? :roll:
And Luger??? Well if it was good for World War I and II why not now...

:sniper: Remus and Timberwolf

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 21:31
by Milan
That's Commodore 64 :shock:
Nope, I am happy with this one :wink:
:baby:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 22 Apr 2010, 01:28
by ZeronMan
I just joined this conversation :agree:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 22 Apr 2010, 17:47
by Remus
A very old bug has been fixed today.
Sniper rifles and RPG-7 related.
Thank you Milan and Karla for tests and reports.
You need to clear the browser cache and to reload the game (webpage).
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 22 Apr 2010, 21:52
by ZeronMan
May I ask, which bug? :police:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 23 Apr 2010, 20:02
by Remus
Remus wrote:Also, his camps will be forced in Ultra-Dark-Night mode (he cannot see almost anything).
TFC in Geometric Night mode:
http://www.infdat.com/movies/Geometric.html" onclick="window.open(this.href);return false;
:lol: