Page 2 of 2

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 18:16
by Remus
Timberwolf wrote:And not this good Colt .45 pistol, either. I think he needs the Ruger Mark III .22
This rusty Luger is all he deserves:
Luger.jpg
:lol:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 18:47
by Milan
- 50% Damage??? So when I shot in someone he/she will gets positive health? :roll:
And Luger??? Well if it was good for World War I and II why not now...

:sniper: Remus and Timberwolf

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 21 Apr 2010, 21:31
by Milan
That's Commodore 64 :shock:
Nope, I am happy with this one :wink:
:baby:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 22 Apr 2010, 01:28
by ZeronMan
I just joined this conversation :agree:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 22 Apr 2010, 17:47
by Remus
A very old bug has been fixed today.
Sniper rifles and RPG-7 related.
Thank you Milan and Karla for tests and reports.
You need to clear the browser cache and to reload the game (webpage).
:biggthumbsup:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 22 Apr 2010, 21:52
by ZeronMan
May I ask, which bug? :police:

Re: Hopeless 2 (beta 1.66 - 1.78)

Posted: 23 Apr 2010, 20:02
by Remus
Remus wrote:Also, his camps will be forced in Ultra-Dark-Night mode (he cannot see almost anything).
TFC in Geometric Night mode:
http://www.infdat.com/movies/Geometric.html" onclick="window.open(this.href);return false;
:lol: