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Wormholes in smc, kin maps

Posted: 22 May 2010, 10:35
by supreme
hi :),


remus i want wormholes in camp. like you placed green and yellow waves under the flags, just like these circles, we can place in different locations of map, so that players dont have to walk all around the camp all the time, they will just stand on them for some secs(that would be daring, everyone can bomb or shoot over there) and then player would be spawned other wormwhole point(like on the circular waves) so players would jump into them and end up in other spots in camp 1 by 1(if there are more than 1 spot) and if player wants to drop there , then he can drop over there in those few secs otherwise he would be spawned back or some other place :)

by the way i like this idea.. hehe, game would be more interesting.. :agree:


:pompom:

Regards,

Re: Wormholes in smc, kin maps

Posted: 22 May 2010, 10:58
by Remus
You are talking about teleporters ...
I'm not a big fan of SF games, but yes, this is an option, especially for big maps.
:wink:

Re: Wormholes in smc, kin maps

Posted: 22 May 2010, 11:02
by Scrappitt
Is there any room in the game for jetpacs then?
This way you could quickly fly over camp to your destination. :mrgreen:

:shock:

Re: Wormholes in smc, kin maps

Posted: 22 May 2010, 11:07
by Remus
Scrappitt wrote:Is there any room in the game for jetpacs then?
This way you could quickly fly over camp to your destination. :mrgreen:
In fact Kiren is looking for teleporters between the maps.
She wants to kill Zoldyck in TFC and hannibal in SMC using a teleporter in the KIN map.
:lol:

Re: Wormholes in smc, kin maps

Posted: 22 May 2010, 11:09
by Scrappitt
If we did the jetpac thing I could finally be like Colt Severs :biggthumbsup:

:shock:

Re: Wormholes in smc, kin maps

Posted: 22 May 2010, 11:11
by Timberwolf
:stop:

Re: Wormholes in smc, kin maps

Posted: 22 May 2010, 11:51
by supreme
btw its cool to travel between diff maps like connectng camp1 of al maps.hehe.
But i was talkn for same map.eg in kin or smc.
like in smc we can place those circular waves to 2 or 3 distant locations. Eg g3 and whouse nearby locations.player wud stand on those crcles for sum secs n wud reach othr corner of map in open area.so tht he can b hit frm there

Re: Wormholes in smc, kin maps

Posted: 22 May 2010, 11:56
by Remus
supreme wrote:But i was talkn for same map.eg in kin or smc.
like in smc we can place those circular waves to 2 or 3 distant locations.
Honestly, with so many people with terrible connections and speedhack morons,
teleporters is the last thing you want.
:wink:

Re: Wormholes in smc, kin maps

Posted: 22 May 2010, 15:24
by ZeronMan
AWWM MAN! but it would be cool when CFT you can tele port right into theirbase and say HELLO! BAM BAM BAM their dead. WOOT :mrgreen:

Re: Wormholes in smc, kin maps

Posted: 25 May 2010, 01:17
by sk8rjonny14
so maybe da jetpacks n or maybe u can make it so we could run
tat be hella fun :mrgreen:

Re: Wormholes in smc, kin maps

Posted: 31 May 2010, 11:54
by Remus
Kiren became an astronaut.
:pompom:

Re: Wormholes in smc, kin maps

Posted: 31 May 2010, 12:09
by supreme
Remus wrote:Kiren became an astronaut.
:pompom:
yes yes.. hehe :lalala: :pompom:

Re: Wormholes in smc, kin maps

Posted: 31 May 2010, 23:59
by ZeronMan
3.........................2...........................1...........................Ignitions..................BLAST OFF!..................crap the thrusters failed! ahhh too bad :mrgreen:

Re: Wormholes in smc, kin maps

Posted: 01 Jun 2010, 06:54
by supreme
ZeronMan wrote:3.........................2...........................1...........................Ignitions..................BLAST OFF!..................crap the thrusters failed! ahhh too bad :mrgreen:

yeah yeah.. :smash:

Re: Wormholes in smc, kin maps

Posted: 01 Jun 2010, 21:02
by ZeronMan
:mrgreen: :mrgreen: :mrgreen: :mrgreen: